Advanced Dungeons & Dragons 2nd Edition Wiki
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Perhaps the least encountered humanoid is the wizard humanoid. Magic and spellcraft are not easily learned, and few humanoid races maintain formal magical instruction. For one thing, literacy is not a distinguishing feature of many of the less advanced humanoid cultures. All humanoid wizards must have the reading/ writing proficiency. If their native language does not have a written form, then they must know a language that does.

These kits represent the rare humanoid individuals who leave their homes behind because the call of magic flows inside them. These individuals have sought out magical knowledge and training wherever they could find it, and have learned enough to enter the wizard class. Note that humanoids cannot become specialist wizards (it is difficult enough for them to become generalists!). Here is an overview of the humanoid wizard kits:

  • Hedge wizards usually dwell alone, if not apart from the tribal community, with perhaps an apprentice for company. They rely on their reputations to keep away the unwanted as they pursue their researches. They have some facility with potions, and a brisk trade of charms, trinkets, and elixirs going on the side.
  • Humanoid scholars leave their tribes to learn more about the world at large — and about magic in particular. Through their travels and studies, they have become wizards. Their quest for knowledge and love of ancient history keeps them forever on the move.
  • Outlaw mages use the magic they have learned to eke out a living through thievery and robbery. These humanoids combine thief skills with magic to steal from the rich and give — to themselves (in most cases), though some share the spoils with the oppressed in their areas.
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