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The power of genies in Zakhara heavily influences genies. Others maintain close ties with the elemental planes, which are the homelands of the genies. All wizards are affected by the elemental nature of magic in the Land of Fate.

There are only four kits for the would-be wizard in the AL-QADIMTM campaign, but these kits enjoy a great deal of power and choice. One kit, the ajami, is reserved for characters who are not native to the Land of Fate, or whose ways are strange. It is the equivalent of the outland warrior kit. The remaining three kits are as follows:

  • Sorcerer are the standard and most common wizards in Zakhara. They can draw from a pool of universal spells, and they have specialties as well. The "official" mage of the AD&D® game specializes by school (alteration, divination, and so forth). In contrast, the sorcerer specializes in two of the four elemental provinces wind, sand, sea, and flame-in any combination. (No element opposes another.)
  • Elemental mages believe that one elemental form is superior to all others, and they draw from that type of elemental magic exclusively. They hold great power in either wind, sand, sea, or flame, and shun the use of other elements.
  • Sha'irs deal with genies directly. While they have no "standard" magical spells, they wield great power in their dealings with the elemental races of the djinn, marids, efreet, and dao.
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