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Tables used by Wild Mages.

Table 1: Level Variation[]

Table 1: Level Variation
True
Level
Die Roll (D20)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 -1 -1 -1 +1 -1 0 0 0 0 0 0 0 0 0 0 +1 +1 +1 +1 +1
2 -1 -1 -1 +1 -1 -1 0 0 0 0 0 0 0 0 +1 +1 +1 +1 +1 +1
3 -2 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 +1 +1 +1 +1 +1 +1 +2
4 -2 -2 -1 -1 -1 -1 -1 -1 0 0 0 0 +1 +1 +1 +1 +1 +1 +2 +2
5 -3 -2 -2 -1 -1 -1 -1 -1 -1 0 0 +1 +1 +1 +1 +1 +1 +2 +2 +3
6 -3 -3 -2 -2 -1 -1 -1 -1 -1 0 0 +1 +1 +1 +1 +1 +2 +2 +3 +3
7 -4 -3 -3 -2 -2 -1 -1 -1 -1 0 0 +1 +1 +1 +1 +2 +2 +3 +3 +4
8 -4 -4 -3 -3 -2 -2 -1 -1 -1 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4
9+ -5 -4 -4 -3 -3 -2 -2 -1 -1 0 0 +1 +1 +2 +2 +3 +3 +4 +4 +5

Boldface results indicate a wild surge; consult Table 2; Wild Surge Results.

Table 2: Wild Surge Results[]

D100 Roll - Result

  1. Wall of force appears in front of caster
  2. Caster smells like a skunk for spell duration
  3. Caster shoots forth eight non-poisonous snakes from fingertips. Snakes do not attack.
  4. Caster's clothes itch (+2 to initiative)
  5. Caster glows as per a light spell
  6. Spell effect has 60' radius centered on caster
  7. Next phrase spoken by caster becomes true, lasting for 1 turn
  8. Caster's hair grows one foot in length
  9. Caster pivots 180 degrees
  10. Caster's face is blackened by small explosion
  11. Caster develops allergy to his magical items. Character cannot control sneezing until all magical items are removed. Allergy lasts 1d6 turns.
  12. Caster's head enlarges for 1d3 turns
  13. Caster reduces (reversed enlarge) for 1d3 turns
  14. Caster falls madly in love with target until a remove curse is cast
  15. Spell cannot be canceled at will by caster
  16. Caster polymorphs randomly
  17. Colorful bubbles come out of caster's mouth instead of words. Words are released when bubbles pop. Spells with verbal components cannot be cast for 1 turn.
  18. Reversed tongues affects all within 60 feet of caster
  19. Wall of fire encircles caster
  20. Caster's feet enlarge, reducing movement to half normal and adding +4 to initiative rolls for 1d3 turns
  21. Caster suffers same spell effect as target
  22. Caster levitates 20' for 1d4 turns
  23. Cause fear with 60' radius centered on caster. All within radius except the caster must make a saving throw.
  24. Caster speaks in a squeaky voice for 1d6 days
  25. Caster gains X-ray vision for 1d6 rounds
  26. Caster ages 10 years
  27. Silence, 15' radius centers on caster
  28. 10'x10' pit appears immediately in front of caster, 5' deep per level of the caster
  29. Reverse gravity beneath caster's feet for 1 round
  30. Colored streamers pour from caster's fingertips
  31. Spell effect rebounds on caster
  32. Caster becomes invisible
  33. Color spray from caster's fingertips
  34. Stream of butterflies pours from caster's mouth
  35. Caster leaves monster-shaped footprints instead of his own until a dispel magic is cast
  36. 3-30 gems shoot from caster's fingertips. Each gem is worth 1d6 x 10 gp.
  37. Music fills the air
  38. Create food and water
  39. All normal fires within 60' of caster are extinguished
  40. One magical item within 30' of caster (randomly chosen) is permanently drained
  41. One normal item within 30' of caster (randomly chosen) becomes permanently magical
  42. All magical weapons within 30' of caster are increased by +2 for 1 turn
  43. Smoke trickles from the ears of all creatures within 60' of caster for 1 turn
  44. Dancing lights
  45. All creatures within 30' of caster begin to hiccup (+1 to casting times, -1 to THAC0)
  46. All normal doors, secret doors, portcullises, etc. (including those locked or barred) within 60' of caster swing open
  47. Caster and target exchange places
  48. Spell affects random target within 60' of the caster
  49. Spell fails but is not wiped from caster's mind
  50. Monster summoning II
  51. Sudden change in weather (temperature rise, snow, rain, etc.) lasting 1d6 turns
  52. Deafening bang affects everyone within 60'. All those who can hear must save vs. spell or be stunned for 1d3 rounds
  53. Caster and target exchange voices until a remove curse is cast
  54. Gate opens to randomly chosen outer plane; 50% chance for extra-planar creature to appear.
  55. Spell functions but shrieks like a shrieker
  56. Spell effectiveness (range, duration, area of effect, damage, etc.) decreases 50%
  57. Spell reversed, if reverse is possible
  58. Spell takes physical form of free-willed elemental and cannot be controlled by caster. Elemental remains for duration of spell. Touch of the elemental causes spell effect (THAC0 equal to caster's).
  59. All weapons within 60' of caster glow for 1d4 rounds
  60. Spell functions; any applicable saving throw is not allowed
  61. Spell appears to fail when cast, but occurs 1-4 rounds later
  62. All magical items within 60' of caster glow for 2d8 days
  63. Caster and target switch personalities for 2d10 rounds
  64. Slow spell centered on target
  65. Target deluded
  66. Lightning bolt shoots toward target
  67. Target enlarged
  68. Darkness centered on target
  69. Plant growth centered on target
  70. 1,000 lbs. of non-living matter within 10' of target vanishes
  71. Fireball centers on target
  72. Target turns to stone
  73. Spell is cast; material components and memory of spell are retained
  74. Everyone within 10' of caster receives the benefits of a heal
  75. Target becomes dizzy (-4 AC and THAC0, cannot cast spells) for 2d4 rounds
  76. Wall of fire encircles target
  77. Target levitates 20' for 1d3 turns
  78. Target suffers blindness
  79. Target is charmed as per charm monster
  80. Target forgets
  81. Target's feet enlarge, reducing movement to half normal and adding +4 to all initiative rolls for 1-3 turns
  82. Rust monster appears in front of target
  83. Target polymorphs randomly
  84. Target falls madly in love with caster until a dispel magic is cast.
  85. Target changes sex
  86. Small, black raincloud forms over target
  87. Stinking cloud centers on target
  88. Heavy object (boulder, anvil, safe, etc.) appears over target and falls for 2d20 points of damage
  89. Target begins sneezing. No spells can be cast until fit passes (1d6 rounds).
  90. Spell effect has 60' radius centered on target (all within radius suffer the effect)
  91. Target's clothes itch (+2 to initiative for 1d10 rounds)
  92. Target's race randomly changes until canceled by dispel magic
  93. Target turns ethereal for 2d4 rounds
  94. Target hastened
  95. All cloth on target crumbles to dust
  96. Target sprouts leaves (no damage caused, can be pruned without harm)
  97. Target sprouts new useless appendage (wings, arm, ear, etc.) which remains until dispel magic is cast
  98. Target changes color (canceled by dispel magic)
  99. Spell has a minimum duration of 1 turn (i.e., a fireball creates a ball of flame that remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1 turn, etc.)
  100. Spell effectiveness (range, duration, area of effect, damage, etc.) increases 200%
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