Wild Magic[]
Barred: All except wild mages
Common spells are listed first, in SMALL CAPS. Uncommon spells are in normal type. Rare spells are italicized. Very rare spells are screened . The "#" mark means check that spell's Notes section. An asterisk (*) means the spell is restricted to a specialist wizard.
1st Level[]
2nd Level[]
3rd Level[]
4th Level[]
5th Level[]
6th Level[]
7th Level[]
8th Level[]
9th Level[]
Table 1: Wild Magic Level Variation[]
True Level/Die |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
1 | -1 | -1 | -1 | -1 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +1 | +1 | +1 | +1 | +1 |
2 | -1 | -1 | -1 | -1 | -1 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +1 | +1 | +1 | +1 | +1 | +1 |
3 | -2 | -1 | -1 | -1 | -1 | -1 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | +1 | +1 | +1 | +1 | +1 | +1 | +2 |
4 | -2 | -2 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | 0 | 0 | 0 | +1 | +1 | +1 | +1 | +1 | +1 | +2 | +2 |
5 | -3 | -2 | -2 | -1 | -1 | -1 | -1 | -1 | -1 | 0 | 0 | +1 | +1 | +1 | +1 | +1 | +1 | +2 | +2 | +3 |
6 | -3 | -3 | -2 | -2 | -1 | -1 | -1 | -1 | -1 | 0 | 0 | +1 | +1 | +1 | +1 | +1 | +2 | +2 | +3 | +3 |
7 | -4 | -3 | -3 | -2 | -2 | -1 | -1 | -1 | -1 | 0 | 0 | +1 | +1 | +1 | +1 | +2 | +2 | +3 | +3 | +4 |
8 | -4 | -4 | -3 | -3 | -2 | -2 | -1 | -1 | -1 | 0 | 0 | +1 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
9 | -5 | -4 | -4 | -3 | -3 | -2 | -2 | -1 | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 |
This table give a level variation for wild mages based on a 1d20 roll. A boldface result indicates a wild surge: consult Table 2: Wild Surge Results.
- Bold Entries from Errata in Priest's Spell Compendium
Table 2: Wild Surge Results[]
d100 Roll | |
---|---|
01 | Wall of force appears in front of caster |
02 | Caster smells like a skunk for spell duration |
03 | Caster shoots forth eight nonpoisonous snakes from fingertips; snakes do not attack |
04 | Caster's clothes itch (+2 penalty to initiative) |
05 | Caster glows as per a light spell |
06 | Spell effect has 60' radius centered on caster |
07 | Next phrase spoken by caster becomes true, lasting for 1 turn |
08 | Caster's hair grows on foot in length |
09 | Caster pivots 180 degrees |
10 | Caster's face is blackened by a small explosion |
11 | Caster develops allergy to his magical items; cannot control sneezing until all magical items are removed (allergy lasts 1d6 turns) |
12 | Caster's head enlarges for 1d3 turns |
13 | Caster reduces (reversed enlarge) for 1d3 turns |
14 | Caster falls madly in love with target until a remove curse is cast. |
15 | Spell cannot be canceled at will by the caster |
16 | Caster polymorphs randomly |
17 | Colorful bubbles come out of caster's mouth in¬stead of words (words are released when bub¬bles pop); spells with verbal components cannot be cast for 1 turn |
18 | Reversed tongues affects all within 60 feet of caster |
19 | Wall of fire encircles the caster |
20 | Caster's feet enlarge, reducing movement to half and adding +4 penalty to initiative rolls for 1d3 turns |
21 | Caster suffers same spell effect as target |
22 | Caster levitates 20 feet for 1d4 turns |
23 | Cause fear within a 60' radius centered on the caster; all in radius except caster must make saving throw |
24 | Caster speaks in a squeaky voice for 1d6 days |
25 | Caster gains X-ray vision for 1d6 rounds |
26 | Caster ages 10 years |
27 | Silence, 15' radius centers on caster |
28 | 10' X 10' pit appears immediately in front of the caster, 5 feet deep per level of the caster |
29 | Reverse gravity beneath caster's feet for 1 round |
30 | Colored streamers pour from caster's finger¬tips |
31 | Spell effect rebounds on caster |
32 | Caster becomes invisible |
33 | Color spray from caster's fingertips |
34 | Stream of butterflies pours from caster's mouth |
35 | Caster leaves monster-shaped footprints in¬stead of his own until a dispel magic is cast |
36 | 3-30 gems shoot from the caster's fingertips; each is worth 1d6 X 10 gp |
37 | Music fills the air |
38 | Create food and water |
39 | All normal fires within 60 feet of caster are extinguished |
40 | One magical item within 30 feet of caster (randomly chosen) is permanently drained |
41 | One normal item within 30 feet of caster (ran¬domly chosen) becomes permanently magical |
42 | All magical weapons within 30 feet of caster are increased by +2 for 1 turn |
43 | Smoke trickles from the ears of all creatures within 60 feet of the caster for 1 turn |
44 | Dancing lights |
45 | All creatures within 30 feet of the caster begin to hiccup (+1 to casting times, -1 to THAC0 |
46 | All normal doors, secret doors, portcullises, etc. (including those locked or barred) within 60 feet of the caster swing open |
47 | Caster and target exchange places |
48 | Spell affects random target within 60 feet of caster |
49 | Spell fails but is not wiped from caster's mind |
50 | Monster summoning II |
51 | Sudden change in weather (temperature rise, snow, rain, etc.) lasting 1d6 turns |
52 | Deafening bang affects everyone within 60 feet; those who can hear must save vs. Spell or be stunned 1d3 rounds |
53 | Caster and target exchange voices until a remove curse is cast |
54 | Gate opens to a randomly chosen Outer Plane; 50% chance for extraplanar creature to appear |
55 | Spell functions, but shrieks like a shrieker |
56 | Spell effectiveness (range, duration, area of effect, damage, etc.) decreases by 50% |
57 | Spell reversed, if reverse is possible |
58 | Spell takes physical form as free-willed ele¬mental and cannot be controlled by caster, ele¬mental remains for the duration of the spell and its touch causes the spell effect (THAC0 equal to caster's) |
59 | All weapons within 60 feet of the caster glow for 1d4 round |
60 | Spell functions; any applicable saving throw is not allowed |
61 | Spell appears to fail when cast, but occurs 1-4 rounds later |
62 | All magical items within 60 feet of caster glow for 2d8 days |
63 | Caster and target switch personalities for 2d10 rounds |
64 | Slow spell centered on target |
65 | Target deluded |
66 | Lightning holt shoots toward target |
67 | Target enlarged |
68 | Darkness centered on target |
69 | Plant growth centered on target |
70 | 1,000 lbs. of non-living matter within 10 feet of target vanishes |
71 | Fireball centers on target |
72 | Target turns to stone |
73 | Spell is cast; material components and memory of spell are retained |
74 | Every within 10 feet of caster receives the benefit of a heal |
75 | Target becomes dizzy for 2d4 rounds (-4 AC and THAC0 cannot cast spells) |
76 | Wall of fire encircles target |
77 | Target levitates 20 feet for 1d3 turns |
78 | Target suffers blindness |
79 | Target is charmed as per charm monster |
80 | Target forgets |
81 | Target's feet enlarge, reducing movement to half normal and adding +4 penalty to all initia¬tive rolls for 1d3 turns |
82 | Rust monster appears in front of target |
83 | Target polymorphs randomly |
84 | Target falls madly in love with caster until a remove curse is cast |
85 | Target changes sex |
86 | Small, black raincloud forms over target |
87 | Stinking cloud centers on target |
88 | Heavy object (boulder, anvil, safe, etc.) ap¬pears over target and falls for 2d20 points of damage |
89 | Target begins sneezing and is unable to cast spells for 1d6 rounds |
90 | Spell effect has 60' radius centered on target (all within suffer the effect) |
91 | Target's clothes itch (+2 penalty to initiative for 1d10 rounds) |
92 | Target's race randomly changes until canceled by a dispel magic |
93 | Target turns ethereal of 2d4 rounds |
94 | Target hastened |
95 | All cloth on target crumbles to dust |
96 | Target sprouts leaves (no damage caused, can be pruned without harm) |
97 | Target sprouts new useless appendage (wings, arm, ear, etc.) which remains until dispel magic is cast |
98 | Target changes color (canceled by dispel magic) |
99 | Spell has minimum duration of 1 turn (e.g.: a fireball creates a ball of flame that remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1 turn, etc.) |
100 | Spell effectiveness (range, duration, area of effect, damage, etc.) increase 200% |
- Entry 28 from Errata in Priest's Spell Compendium
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