The waves of sand spell causes the sand beneath the affected vehicle to gently undulate, creating waves that carry the vehicle along. The vehicle affected in this way cannot be pulled by horses, camels, or other beasts of burden, as the waves beneath the vehicle offer no solid footing.
The craft moves along at a steady rate of three miles per hour and is steered by a thought from the caster of the spell or a designated pilot. If the vehicle stops for more than one round, the spell expires and must be recast.
Notes: Common for spellcasters from an Arabian setting; otherwise, very rare.