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Table 13: Class Ability Minimums[]

Table 13: Class Ability Minimums
Character
Class
Str Dex Con Int Wis Cha
Fighter 9
Paladin* 12 9 13 17
Ranger* 13 13 14 14
Mage 9
Specialist* Var Var Var Var Var Var
Cleric 9
Druid* 12 15
Thief 9
Bard* 12 13 15

* Optional character class. Specialist includes illusionist.

Table 14: Warrior Experience Levels[]

Table 14: Warrior Experience Levels
Level Fighter Paladin/
Ranger
Hit
Dice
(d10)
1 0 0 1
2 2,000 2,250 2
3 4,000 4,500 3
4 8,000 9,000 4
5 16,000 18,000 5
6 32,000 36,000 6
7 64,000 75,000 7
8 125,000 150,000 8
9 250,000 300,000 9
10 500,000 600,000 9+3
11 750,000 900,000 9+6
12 1,000,000 1,200,000 9+9
13 1,250,000 1,500,000 9+12
14 1,500,000 1,800,000 9+15
15 1,750,000 2,100,000 9+18
16 2,000,000 2,400,000 9+21
17 2,250,000 2,700,000 9+24
18 2,500,000 3,000,000 9+27
19 2,750,000 3,300,000 9+30
20 3,000,000 3,600,000 9+33

Table 15: Warrior Melee Attacks per Round[]

Table 15: Warrior Melee Attacks per Round
Warrior Level Attacks/Round
1-6 1/round
7-12 3/2 rounds
13 & up 2/round

Table 16: Fighter's Followers[]

Table 16: Fighter's Followers
Roll percentile dice on each of the following subtables of Table 16: once for the leader of the troops, once for troops, and once for a bodyguard (household guards) unit.
Leader
Die Roll Leader (and suggested magical items)
01-40 5th-level fighter, plate mail, shield, battle axe +2
41-75 6th-level fighter, plate mail, shield +1, spear +1, dagger +1
76-95 6th-level fighter, plate mail +1, shield, spear +1, dagger +1, plus 3rd-level fighter, splint mail, shield, crossbow of distance
96-99 7th-level fighter, plate mail +1, shield +1, broad sword +2, heavy war horse with horseshoes of speed
00 DM's Option
Troops/Followers
Die Roll Troops/Followers (all 0th-level)
01-50 20 cavalry with ring mail, shield, 3 javelins, long sword, hand axe; 100 infantry with scale mail, polearm*, club
51-75 20 infantry with splint mail, morning star, hand axe; 60 infantry with leather armor, pike, short sword.
76-90 40 infantry with chain mail, heavy crossbow, short sword; 20 infantry with chain mail, light crossbow, military fork
91-99 10 cavalry with banded mail, shield, lance, bastard sword, mace; 20 cavalry with scale mail, shield, lance, long sword, mace; 30 cavalry with studded leather armor, shield, lance, long sword
00 DM's Option (Barbarians, headhunters, armed peasants, extra-heavy cavalry, etc.)

*Player selects type.

Elite Units
Die Roll Elite Units
01-10 10 mounted knights; 1st-level fighters with field plate, large shield, lance, broad sword, morning star, and heavy war horse with full barding
11-20 10 1st-level elven fighter/mages with chain mail, long sword, long bow, dagger
21-30 15 wardens: 1st-level rangers with scale mail, shield, long sword, spear, long bow
31-40 20 berserkers: 2nd-level fighters with leather armor, shield, battle axe, broad sword, dagger (berserkers receive +1 bonus to attack and damage rolls)
41-65 20 expert archers: 1st-level fighters with studded leather armor, long bows or crossbows (+2 to hit, or bow specialization, if using that optional rule)
66-99 30 infantry: 1st-level fighters with plate mail, body shield, spear, short sword
00 DM's Option (pegasi cavalry, eagle riders, demihumans, siege train, etc.)

Table 17: Paladin Spell Progression[]

Table 17: Paladin Spell Progression
Priest Spell Level
Paladin
Level
Casting
Level
1 2 3 4
9 1 1
10 2 2
11 3 2 1
12 4 2 2
13 5 2 2 1
14 6 3 2 1
15 7 3 2 1 1
16 8 3 3 2 1
17 9* 3 3 3 1
18 9* 3 3 3 1
19 9* 3 3 3 2
20* 9* 3 3 3 3

* Maximum spell ability

Table 18: Ranger Abilities[]

Table 17: Ranger Spell Progression
Priest Spell Levels
Ranger
Level
Hide in
Shadows
Move
Silently
Casting
Level
1 2 3
1 10% 15%
2 15% 21%
3 20% 27%
4 25% 33%
5 31% 40%
6 37% 47%
7 43% 55%
8 49% 62% 1 1
9 56% 70% 2 2
10 63% 78% 3 2 1
11 70% 86% 4 2 2
12 77% 94% 5 2 2 1
13 85% 99%* 6 3 2 1
14 93% 99% 7 3 2 2
15 99%* 99% 8 3 3 2
16 99% 99% 9 3 3** 3
* Maximum percentile score
** Maximum spell ability

Table 19: Ranger's Followers[]

Table 19: Ranger's Followers
Die Roll Follower
01-10 Bear, black
11-20 Bear, brown
21 Brownie*
22-26 Cleric (human)
27-38 Dog/wolf
39-40 Druid
41-50 Falcon
51-53 Fighter (elf)
54-55 Fighter (gnome)
56-57 Fighter (halfling)
58-65 Fighter (human)
66 Fighter/mage (elf)*
67-72 Great cat (tiger, lion, etc.)*
73 Hippogriff
74 Pegasus*
75 Pixie*
76-80 Ranger (half-elf)
81-90 Ranger (human)
91-94 Raven
95 Satyr*
96 Thief (halfling)
97 Thief (human)
98 Treant*
99 Werebear/weretiger*
00 Other wilderness creature (chosen by the DM)

* If the ranger already has a follower of this type, ignore this result and roll again.

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