War Priest (Priest Kit)[]
War priests are clerics of battle. These humanoids preach a doctrine of might as right, administering to the body as much as to the soul. Not only do they bring the faith to the warrior classes, they also fight beside them when they march to war. War priests are clerics with better than average combat skills. They burn with the indignation of their violent gods, wielding weapon and holy symbol in harmony for the faith they believe.
When war priests become player characters, they may turn away from the evil deities of their tribes, but they quickly find new gods to replace them. These gods may be less evil, but they are no less violent. These priests follow war gods and only war gods.
Requirements: This kit is only available to the following humanoid races: bugbears, gnolls, flinds, goblins, hobgoblins, kobolds, half-ogres, orcs, half-orcs, and saurials. War priests can be male or female, and they can be of any alignment. The minimum Strength score required for members of this kit is 12.
Role: War priests lead the faithful to battle, bringing cleric spells to the battlefield along with their weapons of choice. They are respected among those races which engage in war as a way of life, and feared among those races that prefer more peaceful solutions.
War priests usually attend to the spiritual needs of warriors, considering others as less worthy of their attention. They foretell when the gods want their followers to go to war. They prepare the troops with inspirational sermons and clerical blessings. They fight alongside their followers, bringing the wrath of their gods upon their enemies.
War priests often become adventurers at the bequest of their deity. They often go on long quests as part of their normal duties. Others turn away from their gods to take up the other faiths. To prove their loyalty to their new gods, these war priests may also take up holy quests at the side of adventuring parties.
Weapon Proficiencies: War priests wield the weapon of their war god.
Nonweapon Proficiencies:
- Bonus Proficiencies: Wild fighting.
- Required Proficiencies: Religion.
- Recommended, General: Endurance, intimidation, riding (land based).
- Recommended, Warrior: Armorer, blacksmithing, blind-fighting, close-quarter fighting, weaponsmithing.
- Recommended, Priest: Engineering, healing, spellcraft.
- Recommended, Wizard: None.
- Recommended, Rogue: None.
- Forbidden: None.
Equipment: War priests may purchase any equipment they choose, including any armor and any weapons. They can use any magical items normally available to priests.
Special Benefits: War priests can acquire warrior proficiencies without spending an extra slot.
Magical Abilities: War priests are allowed the following spells.
- Major Access: All, Combat, Healing, Protection.
- Minor Access: Guardian, Necromantic, Divination, Sun.
- Forbidden Spheres: All others.
War priests can turn or control undead as other priests.
Special Hindrances: None.
Wealth Options: War priests start play with 3d6 x 5 gp.