Vibration[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim grazed and knocked down |
5 | Leg struck, 1/2 move; victim knocked down, stunned 1d4 rounds |
6 | Foot injured, 1/2 move, victim knocked down, stunned 1d4 rounds |
7 | Armor destroyed, leg injured, 1/2 move, victim stunned 1d4 rounds |
8 | Hip/thigh injured, knocked down, stunned 2d4 rounds, 1/4 move |
9 | Armor destroyed, leg broken, stunned 2d4 rounds, 1/4 move and –4 penalty |
to all attacks | |
10 | Foot disintegrated; minor bleeding, victim stunned 2d4 rounds, then no |
movement and –4 penalty to all attacks | |
11 | Leg disintegrated at knee, major bleeding, no move or attack |
12 | Leg disintegrated at hip, no move or attack, major bleeding |
13+ | As 12 above with an additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim grazed and stunned 1 round |
5 | Abdomen struck, –2 to attack rolls, 1/2 move, stunned 1d4 rounds |
6 | Armor destroyed, abdomen injured, 1/2 move, –2 to attack rolls, victim |
stunned 1d4 rounds | |
7 | Abdomen injured, 1/2 move, –2 to attack rolls, victim stunned 2d4 rounds |
8 | Abdomen injured, 1/4 move, –4 to attack rolls, stunned 2d4 rounds |
9 | Armor destroyed, abdomen injured, victim stunned 2d4 rounds, 1/4 move, –4 |
to attack rolls, minor bleeding | |
10 | Abdomen injured internally, no move or attack, major bleeding |
11 | Abdomen partially disintegrated, no move or attack, death follows in 1d4 |
hours if victim is not treated with a cure critical wounds or more powerful | |
healing magic | |
12 | Abdomen disintegrated, immediate death |
13+ | As 12 above with additional torso or leg hit (50% chance of each) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim grazed, stunned 1 round |
5 | Torso struck; 1/2 move, –2 to attack rolls, stunned 1d4 rounds |
6 | Shield destroyed, torso injured, stunned 1d4 rounds, 1/2 move, –2 to attack |
rolls | |
7 | Armor destroyed, torso injured, stunned 2d4 rounds, 1/2 move, –2 penalty to |
attacks | |
8 | Torso injured, victim stunned 2d4 rounds, 1/4 move, –4 to attack rolls |
9 | Torso injured, no move or attack, minor bleeding |
10 | Ribs broken, no move or attack, major bleeding |
11 | Torso partially disintegrated, victim reduced to 0 hit points and dies in 1d3 |
turns unless treated by cure critical wounds or more powerful healing magic | |
12 | Torso disintegrated, victim killed instantly |
13+ | As 12 above with additional abdomen, arm or head hit (40% abdomen, 20% |
left arm, 20% right arm, 20% head) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand grazed, weapon or shield dropped |
5 | Arm struck, stunned 1d4 rounds, –2 to attacks with that hand |
6 | Hand injured, –2 to attacks with that hand (or no shield use if shield arm is |
burned), minor bleeding | |
7 | Armor destroyed, arm injured, –2 penalty to all attacks, victim stunned 1d4 |
rounds | |
8 | Arm injured, victim stunned 2d4 rounds, –4 to attacks with affected arm and |
–2 to all other attacks, minor bleeding | |
9 | Arm broken and useless, victim stunned 2d4 rounds |
10 | Hand disintegrated, stunned 1d4 rounds, –2 to all attacks, minor bleeding |
11 | Arm disintegrated at elbow, stunned 2d4 rounds, no attacks, major bleeding |
12 | Arm disintegrated at shoulder, stunned 2d4 rounds, 1/2 move, no attacks, |
major bleeding | |
13+ | As 12 above with an additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1 round |
5 | Head struck, helm destroyed, victim stunned 1d4 rounds, –2 to all attack |
rolls | |
6 | Head struck, –2 to attacks, stunned 2d4 rounds, victim deafened |
7 | Helm destroyed, face injured, stunned 2d4 rounds, –4 penalty to all attacks, |
move, victim deafened 1⁄2 | |
8 | Face injured, victim blinded and deafened, stunned 2d4 rounds |
9 | Skull broken, stunned 2d4 rounds, 1/2 move and –4 penalty to attacks; roll |
saving throw vs. death magic or lose 1d3 points of Intelligence | |
10 | Jaw/face broken, no move or attack, unconscious 4d6 days, major bleeding, |
victim deafened | |
11 | Throat destroyed, stunned 2d4 rounds, severe bleeding |
12 | Skull disintegrated, immediate death |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail grazed; if prehensile, any items carried are dropped, –2 penalty to |
all tail attacks | |
7–8 | Tail injured, lose any tail attacks; normal animals must roll saving throw vs. |
Death magic or retreat | |
9–10 | Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement |
11 | Tail disintegrated at mid-length, victim stunned 1d4 rounds, minor bleeding, |
lose any tail attacks, no movement or attacks if creature uses tail for | |
movement | |
12 | Tail disintegrated, victim stunned 2d4 rounds, 1/2 move and –2 penalty on |
any attack rolls, major bleeding; no move or attack and severe bleeding if | |
creature uses tail for movement | |
13+ | As 12 above with abdomen or torso hit (50% chance of either) |
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