Priests of many faiths in the Realms possess ceremonial robes. Almost 25% of all 7th-level or higher priests encountered in their homes, temples, or holy places will have access to magical robes. In most cases, these are vestments of power. Appearing only as unusually fine religious garments of the style, fabric, and hue normal to the faith, these robes possess magical powers as detailed below and may be worn and used in con junction with other protective devices and magic items.
Lesser Vestments: The wearer receives a +3 Armor Class bonus, and a +4 bonus to all saving throws, while wearing the vestments. No attack or damage bonuses are gained. The vestments also provide the wearer with protection equivalent to the 3rd-level wizard spell protection from normal missiles, the 1st-level wizard spell feather fall and a ring of fire resistance.
Greater Vestments: These robes provide all the powers and protections of lesser vestment and two additional powers, both usable three times in any one-day period. These powers are true seeing and dimension door. The former power is equivalent to the 5th-level priest spell (no ointment is required), while the latter power is equal in efficacy to the 4th-level wizard spell, as if cast by a 10th-level wizard (the one-round recovery period is retained).
Greater vestments possess a secret command word. If spoken when the robes are touched but not worn, the robes will become invisible, and levitate in place, not moving unless physically snatched from their waiting location. The command word must be spoken backwards within 60' of their present location (they may have been moved from their original location by any number of disturbances) to make them reappear and cease levitation. Invisibility and levitation can continue for centuries if not commanded to cease. Note that the protective powers of a greater vestment do not function while it is invisible and levitating.