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The table below lists some of the most valuable products derived from creatures in the AD&D" game worlds. Barbarians trade these products for food, tools, and other essentials. Some societies may use them as currency. The products may also be sold for gold, or used as raw material for the manufacture of clothing, medicines, and magical items. Consult the Monstrous ManualTM or the various Monstrous Compendium" volumes for special uses of unusual products, such as dragon turtle shells or cockatrice feathers.

The listed values are averages. For products of high or low quality, the values may be rise or fall as much as half. Products taken from giant creatures are worth five times the amount of their normal-sized counterparts. For instance, the pelt of a normal otter is worth 2 gp, but a giant otter's pelt is worth 10.

The listed values assume that the products are in reasonably good shape, free of rips, discoloration, and other flaws. A cracked tusk or a hide pierced by a sword may be worth only half the listed value. Scorched feathers and rotted pelts may have no value at all.

To extract the products without damaging them, a character must devote about 10 minutes per HD of the animal. Removing the fur from a 3 HD wolf, for example, takes about 30 minutes. The character must also make a Dexterity check when he completes the process. (If he has the animal rending proficiency, discussed in Chapter 5, he makes a proficiency check instead of a Dexterity check.) If the check fails, or the character failed to devote enough time to the procedure, the products are damaged and their value is reduced. Vary the amount of time required if the animal is unusually large or small, or if the desired product is relatively difficult or easy to harvest (an antler from a small deer takes less time than the fur of a giant polar bear, rabbit fur is easier than alligator hide).

For creatures other than those listed, locate a similar species and assume that the value of the products are comparable. Mammoth and mastodon tusks, for instance, are worth about the same.

Determining Values[]

Animals may also produce products other than those shown on the table. Following are guidelines for determining their values.

Carcasses[]

The flesh of almost every natural animal has value as food. A pound of meat from wild game (deer, goats, birds, fish) may fetch 1-6 sp. But keep in mind that most settled areas have ready access to meat; only in areas where game is scarce or famine persists will animal flesh have any significant value. Gourmets might pay 10 gp or more for a pound of meat from a dragons, kirre, or similarly rare creature. When effiaently processed (by a skilled butcher or a character with the animal rending proficiency), a 100-pound game animal may yield 60-80 pounds of meat.

Organs[]

Hearts, eyes, and other organs may be sought by wizards (for spell components), collectors (for trophies), and priests (for religious rites). Values vary wildly, depending on the scarcity of the animal and the desperation of the buyer. As a rule of thumb, figure that organs of common creatures bring a minimum of 1 sp per pound. For rare creatures, the sky's the limit; a dragon heart or a couatl tongue could bring hundreds of gp in the right situation.

Poisons[]

Animal poisons-available from creatures such as snakes, scorpions, and spiders-are sought for medicinal, alchemical, and combat purposes. Poisons may be milked from fangs or stingers, or the poison sacs may be cut out. Incapacitating poisons (those causing paralysis, sleep, or sickness) are typically worth 14 gp per ounce. Fatal poisons (those causing death) may bring 20-30 gp per ounce. Extremely rare poisons, such as that of the ettercap, are worth up to 1,000 gp.

Even in barbarian cultures, the use of poison is considered a cowardly act. In the AD&D game system, good characters do not use poison.

Teeth and Claws[]

Teeth and claws are sought for spell components, jewelry, and weapon enhancement (teeth can-be imbedded in clubs, large claws can be used as makeshift daggers). Values correspond to the scarcity of the animal. The teeth and claws of common animals bring no more than 1-2 sp per pound. A single claw or tooth from an unusual animal may he worth 100 gp or more.

Horns and Antlers[]

Generally, the horns and antlers of common animals (deer, elk, buffalo, goats) have little worth aside from their value as trophies. Traders should consider themselves fortunate to get 1 gp for them. The horns and antlers of unusual creatures, such as minotaurs and gorgons, are valued at 30 gp or more. Horns that have been ground into powder are twice as valuable as solid horns, if the buyer believes they have medicinal value

Feathers[]

Most feathers aren’t worth much. Feathers from common birds (ducks, geese, chickens) may bring 1-2 sp per pound. Brightly colored feathers, such as those from parrots or flamingos, might be worth 1-4 sp each. A feather from a monster or magical bird may be worth a few gp.

Creature Product Value (gp)
Ankheg shell 100
Aurumvorax entire body 2,000+
hide only 500
claw or tooth 1
Bear, black pelt 6
Bear, brown pelt 5
Bear, polar pelt 8
Beaver pelt 2
Beetle, fire light glands 50
Behir horns 10
talons 8
skin 500
Beholder eye 50
Bobcat pelt 2
Bulette head plates 200
Catoblepas horn 30
Centipede, giant poison 5/ounce
Cobra, giant poison 18/ounce
skin 4
Cockatrice feather 8
Chinchilla pelt 3
Crab, giant shell 10
Crocodile hide 5
Displacer beast hide 3,000
Dragon turtle shell 500
Dragonne hide 2,000
Elephant tusk 5/lb.
Ermine pelt 4
Ettercap poison 1,00%unce
Fox pelt 3
Giraffe pelt 5
Gorgon blood 2%z
scales 25/lb
hide 500
horn 35
Kirre horn 25
Leopard pelt 6
Leopard, snow pelt 8
Leucrotta hide 150
Lion pelt 4
Lizard, giant skin 6
Lurker eggs 900
gas sac 100
Lynx pelt 2
Manticore hide 10,000
Mimic ichor 8/oz
organs 5/lb
Mink pelt 3
Minotaur horn 30
Musk ox hide 5
Naga hide 400
eye 20
tooth 5
Narwhal carcass 100/HD
ambergris 200-2,000
horn 10-40
Ocelot pelt 4
Octopus, giant hide 20
ink 2/ounce
Otter pelt 2
Otter, sea pelt 3
Owlbear eggs 200
pelt 5
Panther pelt 5
Peryton antlers 25
eggs 10-120
Phoenix carcass 30,000
eye 5,000
beak 5,000
talon 5,000
Rabbit feather 50
Raccoon 10 pelts 1
Remorhaz pelt 1
eggs 500
thrym 5-10/flask
Roc feather 5
Roper glue 8/ounce
acid 4/ounce
Scorpion poison 18/ounce
Seal pelt 3
Sheep wool 1
Spider, giant poison 15/ounce
Squirrel 5 pelts 1
Tabaxi pelt 250
Tarrasque carapace 20,000
underbelly 5,000
Tiger pelt 5
Troll blood 400
Unicorn horn 1,500
Walrus tusk 20
Whale, giant ambergris 2,000-40,000
carcass 100/HD
Wolf pelt 3
Wolf, winter pelt 5,000
Wolverine pelt 3
Yeti pelt 300
tooth 1
claw 1
Zebra pelt 5
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