An easy way to run psionic combat is to use cards summarizing the powers. A full set is provided in the Deck of Psionic Powers accessory. If you do not own the official cards. you can easily make up your own using blank index cards.
Leave one side of each card blank, and on the other side record the power's name. power score, PSP cost. and any other information you wish to include. When a player running a psionicist character declares that he is initiating a psionic power, he can simply pull out the card and place it face-down on the table. After all psionic powers have been placed on the table, the cards are turned over and combat resumes.
Harbingers and constructs can be handled with a deck of normal playing cards. Each harbinger or construct has a specific card that represents it. These, too, are played face down and revealed at the appropriate time in the round.
- Sword: Ace of Hearts
- Chatkcha: Ace of Spades
- Incantation: Ace of Clubs
- Flame: Ace of Diamonds
- Templar: 2 of Hearts
- Noble: 2 of Spades
- Slave: 2 of Clubs
- Dragon: 2 of Diamonds
- Vvyvern: 3 of Hearts
- Scorpion: 3 of Spades
- Crystal Spider: 3 of Clubs
- Silk Wyrm: 3 of Diamonds
- Sand: 4 of Hearts
- Mekillot: 4 of Spades
- Silt Horror: 4 of Clubs
- Boulder: 4 of Diamonds
- So-ut: 5 of Hearts
- Sloth: 5 of Spades
- Kirre: 5 of Clubs
- Tembo: 5 of Diamonds
- Void: 6 of Hearts
- Forest: 6 of Spades
- Mudflat: 6 of Clubs
- Ruins: 6 of Diamonds
- Shield: 7 of Hearts
- Rune: 7 of Spades
- Armor: 7 of Clubs
- Wall: 7 of Diamonds
- Truth: 8 of Hearts
- Will: 8 of Spades
- Acceptance: 8 of Clubs
- Denial: 8 of Diamonds
- Cha'thrang: 9 of Hearts
- Beetle: 9 of Spades
- Drake: 9 of Clubs
- Bramble: 9 of Diamonds
- Tower: 10 of Hearts
- Rampart: 10 of Spades
- Gate: 10 of Clubs
- Crag: 10 of Diamonds