Advanced Dungeons & Dragons 2nd Edition Wiki
Advanced Dungeons & Dragons 2nd Edition Wiki
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When this spell is cast, the recipient experi­ences a vivid dream relevant to whatever thoughts he held just before sleeping. The dream reveals, however obliquely, the answer to one question or problem, as long as the DM decides that the answer can come from the dreamer's own subcon­scious, even through a wildly illogical leap. For instance, if the dreamer wishes to divine the identity of the person who sent him a blackmail note, and the DM decides that the dreamer could intuitively guess that the villain is a merchant who eyed his heavy pouch of gold coins early last month.

The spellcaster is not privy to the results of the dream unless he also casts a successful enter dream spell to observe its effects.

Willing recipients of this spell can attempt to compose their thoughts on a particular subject by making a successful Wisdom check. Success in­dicates that the dream imagery will address the intended question; failure means that the recipi­ent still experiences a dream, but that it is not rel­evant to the question.

This spell can bring forth a previously forgotten or blocked memory, revealing through dream imagery an important event, conversation, or even a single word important to the dreamer. The exact nature of this recovered knowledge is at the discretion of the DM, who may determine that no such useful knowledge exists for a particular subject. In this case, the DM may devise some colorful but irrelevant vision for the affected char­acter. As an example, a dreamer may experience this spell while thinking of his brother, who died as a child. The true dream could reveal the previ­ously repressed memory of his father killing his brother in a sudden fit of anger.

The material components are a pinch of ground dream willow bark and a small amount of silver filings (1 gp value). In addition, the caster requires an item valued by the dreamer as a focus (the monetary value is irrelevant).

Notes: Common for Dream mages, rare for di­viners and enchanters; otherwise, very rare.

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