Advanced Dungeons & Dragons 2nd Edition Wiki
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Trap spellbook is a special form of explosive runes. As its name implies, the spell is used by the Red Wizards primarily to protect their spell-books, but can be placed on a book of any sort. As with explosive runes, a reader has only a 5% chance per level of magic use detect the trap, and thieves have only a 5% chance. Trap detection by spell or magical device always detects this spell.

This spell inflicts 1d6 points of damage per level of the caster (to a maximum of 5d6) on anyone other than the caster who opens the trapped book. The spell does no damage to the book itself and renews itself upon closing. The wizard can voluntarily remove the runes; other­wise, they can only be removed with a dispel magic or similar means.

Notes: Restricted to the Red Wizards of Thay and those trained by them; common.

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