- See also Specialist Wizard (POSM)#Transmuter.
Wizard Group |
---|
Classes |
Mage · Specialist Wizard · Channeller · Warlock · Defiler · Preserver |
Schools of Philosophy |
Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter |
Schools of Effect |
Elementalist Dimensionalist Force Mage Mentalist Shadow Mage |
Schools of Thaumaturgy |
Alchemist Artificer Geometer Song Mage Wild Mage |
Elite Specialist |
Chronomancer |
Spells by School |
Wizard Spells by School |
Ability Score Requirements: |
Intelligence 9 Dexterity 15 |
Prime Requisite: | Intelligence |
Races Allowed: | Human, Half-Elf |
Alignment Allowed: | All |
- The Transmuter is Specialist Wizard who specializes in Alteration Spells.
- +1 bonus for saving throws against Alteration Spells.
- Other have -1 penalty when rolling saving throws against an Transmuter's Alteration Spells.
- One extra spell slot at each spell level. This slot has to be an Alteration Spell.
- +15% chance when learning Alteration Spells.
- -15% chance when learning spells from other school
- Learns one Alteration Spell at level up.
- Cannot Learn Abjuration, Necromancy spells.
From Player's Option: Spells & Magic (Optional):
- Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
- At 8th level, saving throws against Alteration Spells increases to +2 bonus total
- At 11th level, saving throws against Alteration Spells increases to +3 bonus total
- These saving throw bonuses are also for Alteration-like Items/Wands