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The Queen Of Air And Darkness (Intermediate God)[]

The wretched Queen of Air and Darkness haunts the Unseelie Court in Pandemonium as a hovering, unseen, but very definitely perceived malign magical presence. From her twisted throne she snaps her fingers to her enslaved evil elven and faerie servitors, the mindless undead which perform menial duties (and which the evil faeries she torments can themselves torment in their turn), and to the hell hounds and Yeth hounds who slaver at her feet. The Queen is truly only a husk of a being, utterly corrupted by the ten-faceted Black Diamond, an artifact of vast magical strength and ineffable evil. The Queen deals with no other evil deities and simply ignores them. Wretched beyond any hope of her own physical death, the soul-dead Queen is driven to destroy what she herself once was, to drive the Seelie Court and the deep sylvan races down into darkness and destruction, leaving only the shells of their bodies remaining. Who or what created the Black Diamond is unknown, but some myths whisper that the Dark God of the Underdark created it, and that his return may be dependent on the Queen's despoilings.

Role-playing Notes: The Queen's avatar roams the Prime Material, in darkened and despoiled woodlands, seeking to expand her influence among evil faeries and elves, turning other faerie folk to evil, and making fast despoiling forays into the edges of sylvan lands, testing their defenses. She is patient, cold, and calculating, and will not risk a Black Diamond facet coming to harm. The Queen's avatar is a cold, utterly evil, emotionless thing, its hatred delighting in the triumph of turning good to evil, of draining beings of their self-will and autonomy just as the Queen has lost hers.

Each avatar will carry a facet with it to enhance its powers, but will very carefully conceal this in a secret place away from its own "body." As noted below, the avatar has no true physical form within a mile of the facet, and can only be perceived as an image in the mind's eye, magically perceived or else dimly intuitively sensed (e.g., by detect evil).

Statistics: AL ce; WAL any evil (elves, faeries); AoC magic (especially illusions), darkness, murder; SY black diamond.

The Queen's Avatar (Illusionist 19)[]

The Queen has no corporeal body, but if magically perceived she appears as a female faerie of terrible, cold beauty, with bone-white skin, angular features, eyes with a black cornea and an inner blood-red lens, and a mane of black hair. The avatar is 50% likely to be accompanied by 1d4 + 1 Yeth hounds (Monstrous Compendium GREYHAWK® Appendix).

Str 14
Int 20
MV 24 fl 60
AC -3 (-7)
#AT 0 (2)
Dex 17
Wis 18
SZ S (3' 6")
HD 15
THAC0 5
Con 15
Cha 20
MR 70%
HP 120
Dmg 1d3 + 3 x 2 (daggers)

Special Att/Def, No Corporeal Body: If the avatar is within one mile of a Black Diamond facet, she has no corporeal body and cannot be seen. All weapons simply pass through her without harming her. Spells which have a primary effect on the body—including all touch spells, polymorphing and paralyzation spells, spells which inhibit movement such as entangle or slow, "body-trapping" spells such as sink, and many others (the DM must adjudicate on a case-by-case basis)—simply do not affect her. Her form can be detected with a spell such as detect invisibility or true seeing, which allows magical attacks to be focused on her: evocation spells such as magic missile and fireball will have normal effects, for example. Some abilities and spells may allow approximate sensing of where the avatar is if she cannot otherwise be perceived: know alignment, ESP and the spell/paladin ability to detect evil are examples. In such cases, the sensing creature is allowed a Wisdom check to be able to focus an area spell so that the avatar can be affected. The Wisdom check is modified by - 1 per 5 feet of radius of spell effect about the figure of 20; a 5' radius spell would require a Wisdom check to be made with a - 3 penalty for the spell to affect the avatar, for example, while one with a 30' radius would require a Wisdom check with a +2 bonus. Spells without circular/spherical areas of effect employ the narrowest dimension here (so a 80' x 20' wall of fire would have no modifier to the Wisdom check). The Queen's avatar can be forced to become corporeal if the Black Diamond facet is found and destroyed, which may only be done with the spells Bigby's crushing hand, disintegrate, dispel evil, Mordenkainen's disjunction, shatter, or transmute rock to mud (or by the use of a powerful magical artifact if the DM allows this).

Special Att/Def, Other: The avatar can use all spells of the elemental (air) school as a 19th-level wizard, in addition to her illusionist abilities. She uses the following spells as a 19th-level wizard at will: blindness, continual darkness, darkness, and darkness 15'. Once per day, she can create a curtain of blackness (as per a wand of conjuration). The avatar herself cannot be blinded and can see through magical darkness. She is immune to all enchantment/charm and illusion/phantasm spells.

If within a mile of a Black Diamond facet, the avatar can use the following 1/day each: death spell, finger of death, summon shadow; gains +10% to her base magic resistance and can control undead at will. She also commands hell hounds and yeth hounds at will. Once per day, she can create food and drink from the facet's power, but the food is tainted with a terrible, sweet, addictive substance which makes a creature that willingly consumes it long desperately for more. If the creature consumes such, it must make a Constitution check at -3 , or else crave another dose. With each subsequent portion of food or drink, another Constitution check must be made with a cumulative -1 modifier. One successful check means the creature is sated for Id4 hours; any failure means that it is now dominated (as per the 5th-level wizard spell) by the Queen, and desperate to receive more of her nourishment, risking anything and everything to obtain it.

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