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So what is it that makes bards such fantastic entertainers? Why is a bard with a 15 proficiency in musical instrument any better than a fighter, priest, or wizard with a 15? What makes bards so special? The answer to these questions and other questions are found in this section.

Unlike all the other character classes, bards are performers. This is a special trait common to all bards. There is no die roll bonus associated with this trait, it isn't listed under any kit's special benefits, and it isn't a proficiency.

Being a true performer is so fundamental to the bard character class that it isn't listed at all. Instead, this fact influences almost every aspect of the character class. It is because of their performing nature that bards gain special abilities with music, song, poems, juggling, and so on (based upon the kit). Being performers is as fundamental to the bard class as being combatants is to the warrior class. It is the one element common to all the bard kits, the element that defines the essence of being a bard.

Back to the example of musical instrument proficiency. It is true that a warrior with a proficiency of 16 in musical instruments is able to play more precisely and more accurately than a bard with a 15 or less. However, playing music technically correct is only half the picture. Since bards are performers, they understand numerous hidden aspects relating to music. They are more in tune with their audience and adapt their performances appropriately. Bards are more aware of mood, feeling, tone, and the dramatic effects of stretching the music beyond the technicalities of precise playing.

A warrior who is a master musician (proficiency 20) can play the most complicated piece of music exactly as written. Moreover, every time he plays the piece, it sounds just as it did the last time. But a bard with only a 15 proficiency can entertain audiences far more successfully. Every performance is custom tailored to the occasion and the audience. The bard takes the liberty of interpreting the song and won't simply repeat it.

The Effect on Role-Playing[]

As a role-player, if you can capture this performing aspect of the bard class, you will have captured the essence of your character. Everything should center around this aspect. The spells you choose should not always be chosen to maximize your character's effectiveness in combat. Rather, they should make the most dramatic impact upon those around him (including the adventuring party). Your bard lives to perform.

Likewise, when you select your bard's weapons, clothing, items, proficiencies, friends, allies, enemies, etc., you should try to examine these choices from a performer's point of view.

What weapon will compliment your bard's role as a performer, both on the stage and off? What color should his cape be? Which proficiencies will make him a more effective performer or a more memorable personality? Which spells produce effects in line with your bard's persona? How can these spells be used to build up the reputation of your bard? These are the questions to ask yourself.

Playing a bard can be a lot of fun. Play up the details. Add flavor to the game. Immerse the other players in the fantasy of the game. You should always play heavy on description and mood. For example, it isn't the success or failure of an attack that matters, it's the way in which it is made.

As a player you are succeeding at your job if your fellow role-players know the color of your bard's boots, what kind of weapon he wields, the name of his favorite song (better yet, the words to it), the material components to his most-used spells, the lesser details of his personality, his vocal range, etc. If they know your bard as if he were a real person, then you are a true bard role-player.

To establish such a realistic character, you must have a very solid mental image of your bard's appearance, personality, and mannerisms. For believability, these aspects must be predetermined, consistent, and you must portray them reliably.

Some role-players are skilled at establishing such a solidly defined character. Often they base the bard upon a character in a movie or book that they know. Others spend hours mentally developing their bard and getting to know him as a friend. Some generate pages of notes to help them out. You can use any method you like and the following section should help you out with this process.

Defining Your Bard's Personality[]

Most of the other Complete Handbooks present sample personality types. It can be very useful to read over these sections to help you define your character's personality. Although such descriptions are colorful and useful, they just begin to establish the many facets that you should define for a bard.

Generating complete examples of individual bard personalities would take pages of text and would result in only a dozen options for you to choose from. For this reason, personality types are not presented in this handbook. Rather, the following section contains many traits of a character's personality, along with several examples of each trait.

Although examples under each trait are numbered, you should only roll randomly if you are having a hard time selecting an appropriate trait. Also note that randomly rolling every trait will likely result in combinations that make little sense or are unplayable. So go through and carefully select your character's traits. Keep in mind his kit, alignment, race, other traits, and all other elements that you have already defined.

Note that the examples under each trait are not exhaustive. Feel free to select any other descriptive term that could define the trait. You can also select one or more traits within a specific category if they aren't contradictory. Also, note that the following list of traits is far from complete. Selecting the following traits will help define your bard's persona and is a good start, but you should expand these descriptive terms in your own mind or on paper. Examine your character as a whole, then fill in the gaps and add some extra details.

Table 28: Bard Traits[]

Personality
Rationality
1 Neurotic
2 Normal
3 Slightly insane
4 Stable
5 Unstable
6 Very stable
Mannerism
1 Careless
2 Curious/Inquisitive
3 Fanatical/Obsessive
4 Perceptive
5 Precise/Exacting
6 Relaxed
7 Retiring
8 Somber
9 Studious
10 Suspicious/Cautious
Self-Esteem
1 Egoist/Arrogant
2 Humble
3 Modest
4 Proper
5 Proud/Haughty
6 Servile/Obsequious
Philosophy
1 Altruist
2 Benevolent
3 Extroverted
4 Hedonist
5 Introverted
6 Malevolent
7 Optimist
8 Pessimist
Intellect
1 Active
2 Anti-intellectual
3 Average
4 Brilliant
5 Flighty
6 Dull
7 Ponderous
8 Scheming
Bravery
1 Brave
2 Calculating
3 Craven
4 Fearless
5 Foolhardy
6 Normal
Morals
1 Aesthetic
2 Amoral
3 Depraved
4 Immoral
5 Lustful
6 Lusty
7 Normal
8 Perverted
9 Sadistic
10 Virtuous
Piety
1 Average
2 Iconoclastic
3 Impious
4 Irreligious
5 Irreverent
6 Martyr/ Zealot
7 Pious
8 Profane
9 Reverent
10 Saintly
Motivation
1 Driven
2 Energetic
3 Lazy
4 Motivated
5 Normal
6 Slothful
Interests
Hobbies
1 Altruism
2 Athletics
3 Community service
4 Dancing
5 Exotic animals
6 Fishing
7 Foods & Preparation
8 Gambling
9 Handicrafts
10 History
11 Horticulture
12 Hunting
13 Husbandry
14 Legends
15 Nature
16 None
17 Politics
18 Religion
19 Smoking & Pipes
20 Wines & Spirits
Loves
1 Armor
2 Artwork
3 Books & Scrolls
4 Coins & Tokens
5 Knives & Daggers
6 Minerals & Gems
7 Ornaments & Jewelry
8 Porcelain, China, & Crystal
9 Shields & Weapons
10 Swords
11 Trophies & Skins
12 Weapons
Fears
1 Caves
2 Enclosed places
3 Crowds
4 Dark
5 Dying
6 Heights
7 Horses
8 Insects
9 Loneliness
10 Pain
11 Poison
12 Priests
13 Sight of own blood
14 Snakes
15 Spiders
16 Torture
17 Traps
18 Undead
19 Water
20 Wizards
Hates
1 Authority
2 Bad food
3 Beggars
4 Braggarts
5 Bullies
6 Greed
7 Guards
8 Heretics
9 Laws
10 Lower class
11 Farmers
12 Priests
13 Rival clan
14 Selfishness
15 Stupidity
16 Thieves
17 Big cities
18 Upper class
19 Warriors
20 Wizards
Relationships
Allies
1 Baker
2 Beggars
3 Blacksmith
4 Constable
5 Foreigner
6 Innkeeper
7 King
8 Local college
9 Mayor
10 Merchant
11 Prince
12 Princess
13 Sage
14 Sheriff
15 Slave master
16 Tavern master
17 Thief
18 Thieves' Guild
19 Warrior
20 Wizard
Foes
1 Beggars
2 Criminals
3 Dragons
4 Dwarves
5 Elves
6 Gnomes
7 Half-elves
8 Half-races
9 Halflings
10 Highwaymen
11 Humans
12 Lizard men
13 Lower class
14 Nonhumans
15 Planar beings
16 Ruffians
17 Thieves
18 Underworlders
19 Upper class
20 Use ally list
Manner
1 Abrasive
2 Antagonistic
3 Blustering
4 Capricious/Mischievous
5 Compassionate/Sensitive
6 Courteous
7 Diplomatic
8 Forceful
9 Foul/Barbaric
10 Helpful/Kindly
11 Hostile
12 Opinionated/Contrary
13 Overbearing
14 Practical joker/Prankster
15 Rash
16 Rude
17 Trusting
18 Vengeful
19 Violent/War-like
20 Well-spoken
Mood/Disposition
1 Aloof
2 Cheerful
3 Cruel/Callous
4 Easygoing
5 Even-tempered
6 Forgiving
7 Hard-hearted
8 Harsh
9 Hot-tempered
10 Pleasant
11 Moody
12 Silly
13 Peaceful
14 Reserved
15 Scheming
16 Soft-hearted
17 Solitary/Secretive
18 Taciturn
19 Unfeeling/Insensitive
20 Unforgiving
Honesty
1 Average
2 Deceitful
3 Liar
4 Scrupulous
5 Truthful
6 Very honorable
Appearance/Possessions
General
1 Dandyish
2 Dignified
3 Foppish
4 Imposing
5 Slob
6 Spartan
7 Stately
8 Typical
Quantity
1 Above Average
2 Abundant
3 Average
4 Exceptional
5 Few
6 Scant
Quality
1 Cheap
2 Durable
3 Garish
4 Functional
5 High
6 Junk
7 Kingly
8 Low
9 Practical
10 Trash
Personal Habits
1 Disheveled
2 Immaculate
3 Nonchalant
4 Organized
5 Perfectionist
6 Prim and proper
7 Scatterbrained
8 Sloppy
State of Clothing
1 Clean
2 Dirty
3 Immaculate
4 Ragged
5 Rough
6 Unkempt
Thrift
1 Ascetic
2 Average
3 Charitable
4 Covetous
5 Generous
6 Greedy
7 Miserly
8 Spendthrift
9 Thrifty
10 Wastrel
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