Chapter 1: Schools of Magic[]
- Schools of Magic
- To Specialize or Not to Specialize?
- About the Schools
- Abandoning a School
- A Word About Minor Schools
Chapter 2: Creating New Schools[]
- Creating New Schools
- The Basics of Creating Schools
- Type of Magic
- Priests vs Wizards
- Categories of Effects
- Defining the Effects of a New School
- How It All Works
- Name of the School
- Name of the Specialist
- Spells
- Basic Spells
- Adapting Existing Spells
- Ideas for New Spells
- Checking for Duplication
- Checking for Play Balance
- Determining Effects and Levels
- Casting Times
- Components
- Allowed Races
- Ability Requirements Clothing
- Experience Levels and Spell Progression
- Hit Points
- Languages
- Oppositional Schools
- Ethos
Chapter 3: Wizard Kits[]
- Wizard Kits
- Kits and Schools of Magic
- The Wizard Kits
- The Kits
- Recording Kits on the Character Sheet
- Creating New Kits
Chapter 4: Role-Playing[]
- Role-Playing
- Wizard Personalities
- Changing Personality Types
- Ideas for New Personality Types
- Character Background
- Wizardly Careers
- Wizard Adventures
- Magic in the Campaign World
- Campaign Variations
Chapter 5: Combat and the Wizard[]
Chapter 6: Casting Spells in Unusual Conditions[]
- Casting Spells in Unusual Conditions
- Casting Spells Underwater
- Spells That Are Modified When Cast Underwater
- Casting Spells in Other Planes
Chapter 7: Advanced Procedures[]
- Advanced Procedures
- Levels Above 20th
- Spell Commentary
- More About Adjudicating Illusions
- Spell Research
- Researching Existing Spells
Chapter 8: New Spells[]
Chapter 9: Wizardly Lists[]
- Wizardly Lists
- Twenty-five Helpful Familiars
- Five Unusual Sources for Spells
- Nine Magical Items That Have Not Yet Been Invented
- Five Debilitating Afflictions
- Nine Principles of Conduct for Academy Graduates
- Six Common Alchemical Processes
- Eleven Useful Additions to a Wizard's Laboratory
- Four Prerequisites for Admission to an Academy of Magic
- Nineteen Courses in a Typical Academy Curriculum
- Nine Organizations for Wizards
- 400 Fantastic Materials
- Five Incredible Locations
- Twelve New Magical Items
Appendices[]
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