Chapter 1: Role-Playing Thieves[]
- Role-Playing Thieves
- Setting
- Social Background
- Motivation
- Sample Archetypes
- Demihumans
- Code of the Professional
Chapter 2: Proficiencies[]
Chapter 3: Thief Kits[]
- Recording Kits on the Character Sheet
- Thief Types and Multi-Class Characters
- Thief Types and Dual-Class Characters
- Creating New Kits
- The "Lone Wolf": Unique Thieves
- Glossary of Thief Slang
Chapter 4: Thieves' Guild[]
Chapter 5: Tools of the Trade[]
Chapter 6: The Arts of Deception: Classic Cons[]
Chapter 7: New Rules for Thieves[]
- New Rules for Thieves
- Advanced Locks and Traps
- Animal Assistants
- Poison and Sedatives
- Mugging—the Thief's KO
- Armor and Thief Skills
Chapter 8: The Thief Campaign[]
- The Thief Campaign
- Elements of the Thief Campaign
- Cultural Considerations
- Social Campaign Environment
- Social Overview of Thieves
- Detailed and Varied NPCs
- Unique Buildings and Structures
- A Well-Defined Economic System
- Interesting Objects D'Art and Other Treasures
- Well-Defined Legal System
- Counter-Thief Tactics
- Background of Interesting Conflicts
- Challenges to Thief Character Class Abilities
- The Thieves' Guild
- Basic Storylines for Thief Campaigns
- Playing In and Running the Thief Campaign
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