This spell temporarily endows a warrior with a surge of rage and energy rivaling that of a berserker. Magical fear will not affect an enraged warrior. The warrior also receives a +2 bonus to attack and damage rolls, and gains an extra attack every other melee round, so an attack routine of 3/2 attacks becomes 2/1. The fighter also gains a temporary bonus of 4d4 hit points, from which any damage is subtracted before the warrior's permanent hit point total is reduced. The spell does carry a risk, however, because the berserker rage is maintained throughout the duration of the spell. If all of a warrior's opponents are defeated before the spell expires, then the berserk warrior will turn on the nearest living creature, and continue attacking without regard for friend or foe until the spell expires. A dispel magic spell will immediately return a berserk warrior to his or her normal state.
The material component is a bit of fur from a wolverine or a grizzly bear.
Notes: Uncommon or rare spell (WoG).