Advanced Dungeons & Dragons 2nd Edition Wiki
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Upon casting temporal push, the chronomancer opens a partial slipgate to Demiplane of Time and attempts to force a creature through it. This slipgate is not fully formed, so the subject automatically slips back to reality at a later time. The creature is thrown forward up to 1 round plus 1 round per level of the chronomancer. The amount must be decided before the spell is cast.

The spell removes the creature from reality for a limited time, allowing the chronomancer to deal with other problems, or prepare a welcome for the returning creature. The affected creature is aware of no passage of time. Everything seems to suddenly shift about. If a physical object occu­pies the space to which the creature will return, the creature will be slightly displaced.

At the time of the casting, both the caster and target creature make Wisdom checks. For every point by which the chronomancer succeeds, add 1 point to the target's roll (maximum of +4). If the chronomancer fails the check or the target suc­ceeds (after penalties), the chronomancer is pushed through the slipgate, instead.

Notes: Restricted to chronomancers; common.

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