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 0  {{{name}}}   
 Range  AoE
 0  0
 Casting Time  Duration
 0  0
 Save  Damage
 0  
 Materials
 '
0
 School  Source
 0  

Toolbox to describe what a spell does.

Example

{{Spellinfo
| name        = Color Spray
| level       = 1
| school      = Alteration
| verbal      = 1
| somatic     = 1
| material    = 1
| materials   = a pinch each of powder or sand that is colored red, yellow, and blue
| range       = 0
| aoe         = 5 x 20 x 20 ft. wedge
| castingTime = 1
| duration    = Instantaneous
| save        = Special
| damage      = 
| description = Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from his hand. From one to six creatures (1d6) within the area are affected in order of increasing distance from the wizard. All creatures above the level of the spellcaster and all those of 6th level or 6 Hit Dice or more are entitled to a saving throw vs. spell. Blind or unseeing creatures are not affected by the spell.
Creatures not allowed or failing saving throws, and whose Hit Dice or levels are less than or equal to the spellcaster's level, are struck unconscious for 2d4 rounds; those with Hit Dice or levels 1 or 2 greater than be wizard's level are blinded for 1d4 rounds; those with Hit Dice or levels 3 or more greater than that of the spellcaster are stunned (reeling and unable to think or act coherently) for one round.
The material components of this spell are a pinch each of powder or sand that is colored red, yellow, and blue.
| source = Players Hand Book page 172
}}
 1  Color Spray S M V  
 Range  AoE
 0  5 x 20 x 20 ft. wedge
 Casting Time  Duration
 1  Instantaneous
 Save  Damage
 Special  
 Materials
 a pinch each of powder or sand that is colored red, yellow, and blue
Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from his hand. From one to six creatures (1d6) within the area are affected in order of increasing distance from the wizard. All creatures above the level of the spellcaster and all those of 6th level or 6 Hit Dice or more are entitled to a saving throw vs. spell. Blind or unseeing creatures are not affected by the spell.

Creatures not allowed or failing saving throws, and whose Hit Dice or levels are less than or equal to the spellcaster's level, are struck unconscious for 2d4 rounds; those with Hit Dice or levels 1 or 2 greater than be wizard's level are blinded for 1d4 rounds; those with Hit Dice or levels 3 or more greater than that of the spellcaster are stunned (reeling and unable to think or act coherently) for one round.

The material components of this spell are a pinch each of powder or sand that is colored red, yellow, and blue.
 School  Source
 Alteration  Players Hand Book page 172
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