The Complete Psionics Handbook[]
This power is identical to the one listed directly above (Teleport (Psionic)), except it is used to teleport other characters. The psionicist stays where he is while someone else is teleported. The character must be willing to be teleported, or unconscious. PSP costs and power score modifications are the same as for teleportation. (In other words, cost and difficulty increase with distance.) If the psionicist pays twice the usual PSP cost, he can teleport up to three characters, provided they are firmly grasping one another.
Power Score - The PSP cost is reduced by 20 percent, rounded up.
20 - All would-be teleporters are seriously disoriented. They cannot cast spells and suffer a -4 penalty on all die rolls for 1d4 turns.
Player's Option: Skills & Powers[]
This power is identical to teleport, except that it is used to teleport characters other than the user. The user stays where he is while someone else is teleported. The character must be willing to be teleported or otherwise have an open mind. If the user pays twice the usual PSP cost, he can teleport up to three characters—provided they are firmly grasping one another.
Distance PSP Cost Power's MAC 10 yards 10/5 8 100 yards 20/10 7 1,000 yards 30/15 6 10 miles 40/20 5 100 miles 50/25 4 1,000 miles 60/30 3 10,000 miles 70/35 2 Interplanetary* 100/50 1
- * Teleport other only works within a given plane or crystal sphere.
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