- See also Su-Monster (Creature).
Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
- When directly defending a mate or young, su-folk double their number of attacks per round.
- The sufolk can maintain this surge of adrenaline for an amazing time: up to 4 turns for males and 6 turns for females.
- When in this defending frenzy, the su-folk can use only natural attacks, not weapons.
- Alternatively, the su-folk can engage in psionic combat or use psionic abilities while physically attacking at their normal rate. Su-folk gain this ability at 5th level. This ability is only useable once per day, regardless of the number of times the family is threatened.
- The mildly poisonous flesh of su-folk makes creatures reluctant to bite them.
- A lone su concealed in a tree forces enemies to suffer a -4 penalty on their surprise rolls.
- Su-folk can also hang by their tails and use all four claws to attack.
- Su-folk thieves who use this skill might be eligible for backstab bonuses, at the DM's discretion.
- Su-folk are immune to all telepathic attacks.
- The character is still subject to psionic attack modes, but not telepathic sciences or devotions.
Special Disadvantages:
- When dealing with good denizens of the forest (this includes elves, centaurs, treants, and others), su-folk suffer a +3 penalty to all reaction rolls.
- When dealing with neutral denizens of the forest (dryads, druids, and sprites, for example), su-folk suffer a +1 penalty to reaction rolls.
PP | OL | F/RT | MS | HS | DN | CW | RL |
---|---|---|---|---|---|---|---|
-5% | -5% | -5% | — | — | +5 % | +15% | — |