Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Su-Monster (Creature).

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).

Special Advantages:

  • When directly defending a mate or young, su-folk double their number of attacks per round.
    • The sufolk can maintain this surge of adrenaline for an amazing time: up to 4 turns for males and 6 turns for females.
    • When in this defending frenzy, the su-folk can use only natural attacks, not weapons.
    • Alternatively, the su-folk can engage in psionic combat or use psionic abilities while physically attacking at their normal rate. Su-folk gain this ability at 5th level. This ability is only useable once per day, regardless of the number of times the family is threatened.
  • The mildly poisonous flesh of su-folk makes creatures reluctant to bite them.
  • A lone su concealed in a tree forces enemies to suffer a -4 penalty on their surprise rolls.
  • Su-folk can also hang by their tails and use all four claws to attack.
    • Su-folk thieves who use this skill might be eligible for backstab bonuses, at the DM's discretion.
  • Su-folk are immune to all telepathic attacks.
    • The character is still subject to psionic attack modes, but not telepathic sciences or devotions.

Special Disadvantages:

  • When dealing with good denizens of the forest (this includes elves, centaurs, treants, and others), su-folk suffer a +3 penalty to all reaction rolls.
  • When dealing with neutral denizens of the forest (dryads, druids, and sprites, for example), su-folk suffer a +1 penalty to reaction rolls.
Racial Adjustment for Thieves
PP OL F/RT MS HS DN CW RL
-5% -5% -5% +5 % +15%
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