Strongholds[]
Barbarian fighters don't build castles or strongholds. Nor do shamans establish churches. They lack the resources, the architectural acumen, and the interest. Strongholds and churches are outworld curiosities that have no relevance in most barbarian cultures.
With permission from the DM, a barbarian fighter may acquire a modest property in his homeland when he reaches 9th level. He doesn't need to barter for it or oversee its construction; the property is given to him in recognition of his status or in honor of his accomplishments. The property must be simple, unpretentious, and in most cases, part of the natural enviroment. A suitable property might be a large cave, a modest apple orchard, a grove of wild roses, or a fish pond. Occasionally, a tribe may prepare a special hut or tent, covering the floor with furs and painting the walls with colorful designs. Though the barbarian assumes responsibility for the property's upkeep, he also benefits from its products; the fish from a pond or apples from an orchard are his to keep.
Likewise, a 9th-level shaman may receive a property in honor of his service or status. The pmperty must be located in the cleric's homeland. It usually takes the form of a shrine or alta rather than a garden, pond, or place to live. A typical clerical propety might be a pyramid of boulders, a crude platform made of logs, or the side of a stone hill bearing a painted image of the cleric's deity. Alternately, the tribe might present a cleric with a barren patch of land to be used as a private burial ground for himself, his family, and his friends. While such properties have no obvious economic benefit, a shrewd cleric may still find a way to profit. He might, for instance, ask for offerings of food when he conducts services at his shrine. Or he might request an elephant tusk from a bereaved family for the privilege of interring a loved one in his burial grounds.
|