Advanced Dungeons & Dragons 2nd Edition Wiki
Advertisement

A psionicist with this ability can use his control of magnetism to accumulate a charge of static electricity and then discharge it in the form of violent electrical shocks. The longer the psionicist accumulates the charge, the more damaging the discharge will be; the attack inflicts 1d4+1 points of damage per round of accumulation.

Maintaining this power doesn't count as an attack, but the discharge does. The psionicist must make an attack roll to hit his target, but only magical protections apply—armor and Dexterity do not.

Power Score: Damage increases to 1d6+1 per round and any metal items on the victim are magnetized.

20: The psionicist shocks himself for 1d4 damage and magnetizes any metal items he has on him.

Advertisement