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Squelaiche (Demigod)[]

Little Sqeulaiche is the Court Jester at the Seelie Court, a prankster and trickster who even impudently teases Titania on occasion. Sqeulaiche is the patron god of leprechauns, and is on especially good terms with Nathair Sgiathach and Erevan Ilesere of the elves. However, Sqeulaiche is not always a fun-loving jester. He has a genuine love of tiny faerie folk and he will not allow them to be badly treated by more powerful creatures. Neither is he stupid; as some sages put it, "He is a Fool, not a fool." His likings for shining gold and good wine are, however, definitely weak spots.

Role-playing Statistics: The avatar of the god, which can travel the planes through Titania's magical aid, ever seeks the opportunity to play pranks, enjoy himself, mock lawful creatures, tweak the noses of evil ones and send them packing, and find pleasing gold and strong wine. He is very, very chaotic and playful, and his attitudes, while benign, are unpredictable.

Statistics: AL en (eg); WAL n (leprechauns); AoC trickery, illusions; SY clover leaf, pointed red hat.

Sqeulaiche's Avatar (Illusionist 13, Bard 10)[]

The avatar appears as a handsome male leprechaun in a fine silk cloak and pointed red cap. He employs only illusion/ phantasm spells.

Str 10
Int 18
MV 18
AC -2 (-6)
#AT 1
Dex 18
Wis 16
SZ S (2')
HD 10
THAC0 11
Con 14
Cha 18
MR 35%
HP 80
Dmg 1d3+2 (dagger)

Special Att/Def: The avatar is always in a state of improved invisibility unless he chooses to reveal himself. He is immune to all enchantment/charm and illusion/phantasm spells. At will, he may polymorph any (inanimate) object, cast an improved phantasmal force or deploy ventriloquism. Twice per day each he can use chaos, Leomund's lamentable belaborment, and Tasha's uncontrollable hideous laughter. He carries a tiny dagger +2. The avatar is 30% likely to be accompanied by 6 + d12 leprechauns who usually conceal themselves in foliage around him.

The avatar has two weaknesses: gold and wine. If offered gold in excess of 1,000 gp value, the avatar must make a Wisdom check at —4 or offer some service or information to the creature(s) offering the bribe (additional - 1 modifier per extra 1,000 gp value to a maximum total modifier of —8 for 5,000 + gp). Likewise, if offered fine wine the avatar must make a Constitution check at — 2 or become garrulous and give away information of value (additional — 1 modifier for each glass/goblet after the first, to a maximum total modifier of —6 for five or more measures of wine). The DM must determine what information the avatar gives, and should bear in mind that while a drunk avatar in particular may be more indiscreet, his conversation is fairly interminable!

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