While many spells provide a character with information, influence, or unusual powers of movement, most wizards and priests seem to be interested in spells that bring doom and destruction upon their enemies. Naturally, there are a great number of these enchantments, ranging from spells that annoy or hinder the subjects to awesome strikes that can slay dozens of monsters at once.
In this chapter, we'll examine the use of spells on the battlefield. First of all, we'll take a look at characteristics or properties of combative spells—for example, how far away can a fireball be seen? Next, spells with special or unusual effects associated with them will be dealt with—just what does a fireball do to the air quality of a small room? For those of our readers who are familiar with the Player's Option: Combat & Tactics book, we'll examine the issue of spells that cause knockdowns and the possibility of critical strikes or specific injuries caused by spell damage.
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