- 'Wari
- Aarakocra
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- Abjure
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- About (disambiguation)
- Abundance
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- Advanced Dungeons & Dragons 2nd Edition Wiki
- Advanced Illusion
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- Age Creature
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- Alarm
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- Amethyst Dragon
- Analyze Balance
- Analyze Dweomer
- Animal Friendship
- Animal Growth
- Animal Growth (Priest)
- Animal Growth (Wizard)
- Animal Horde
- Animal Summoning I
- Animal Summoning II
- Animal Summoning III
- Animate Dead
- Animate Dead (Priest)
- Animate Dead (Wizard)
- Animate Flame
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- Animate Rock
- Ankheg
- Ankylosaurus
- Ant
- Ant Lion
- Anti-Animal Shell
- Anti-Magic Shell
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- Arrow of Bone
- Aspis
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- Astral Awareness
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- Astral Spell
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- Astral Spell (Wizard)
- Astral Window
- Atonement
- Audible Glamer
- Augmentation I
- Augmentation II
- Augury
- Aura of Comfort
- Aurumvorax
- Avoidance
- Azmyth
- Baatezu
- Bands of Sirellyn
- Banishment
- Banshee
- Bard
- Barkskin
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- Battlefate
- Behir
- Beholder
- Beholder Mage
- Bigby's Clenched Fist
- Bigby's Crushing Hand
- Bigby's Forceful Hand
- Bigby's Grasping Hand
- Bigby's Interposing Hand
- Bind
- Binding
- Bird Maiden
- Black Abishai
- Black Bear
- Black Dragon
- Blade Barrier
- Bleeder
- Bless
- Blessed Abundance
- Blessed Warmth
- Blessed Watchfulness
- Blindness
- Blink
- Blink Dog
- Bloodstone's Frightful Joining
- Bloodstone's Spectral Steed
- Blue Dragon
- Blur
- Body Clock
- Bombardier Beetle
- Boobrie
- Boring Beetle
- Brain Mole
- Brass Dragon
- Breath of Life
- Broken One
- Bronze Dragon
- Brown Bear
- Brown Dragon
- Brownie
- Bugbear
- Bulette
- Bullywug
- Burning Hands
- Calculate
- Call Lightning
- Call Upon Faith
- Call Woodland Beings
- Calm Animals
- Calm Chaos
- Caltrops
- Cantrip
- Carrion Crawler
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- Catoblepas
- Cave Bear
- Cave Fisher
- Centaur
- Centipede
- Chain Contingency
- Chain Lightning
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- Change Self
- Changestaff
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- Chaotic Sleep
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- Charisma
- Charm Monster
- Charm Person
- Charm Person or Mammal
- Charm Plants
- Cheetah
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- Chimera
- Choose Future
- Circle of Privacy
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- Class
- Claws of the Umber Hulk
- Clear Path
- Cleric
- Cloak of Bravery
- Cloaker
- Clone
- Cloud Dragon
- Cloud Giant
- Cloud of Purification
- Cloudkill
- Cockatrice
- Color Spray
- Combine
- Command
- Command Monster
- Common Bat
- Commune
- Commune With Nature
- Comprehend Languages
- Compulsive Order
- Cone of Cold
- Conformance
- Confusion
- Confusion (Priest)
- Confusion (Wizard)
- Conjure Air or Water Elemental
- Conjure Animals
- Conjure Animals (Priest)
- Conjure Animals (Wizard)
- Conjure Earth Elemental
- Conjure Elemental
- Conjure Elemental-Kin
- Conjure Fire Elemental
- Conjure Spell Component
- Consequence
- Constitution
- Contact Other Plane
- Contagion
- Contingency
- Continual Light
- Continual Light (Priest)
- Continual Light (Wizard)
- Control Animal
- Control Temperature, 10' Radius
- Control Undead
- Control Weather
- Control Weather (Priest)
- Control Weather (Wizard)
- Control Winds
- Copper Dragon
- Couatl
- Courage
- Crabman
- Crawling Claw
- Create Campsite
- Create Food & Water
- Create Holy Symbol
- Create Water
- Creeping Doom
- Crocodile
- Crushing Walls
- Crypt Thing
- Crystal Dragon
- Crystalbrittle
- Cure Blindness or Deafness
- Cure Critical Wounds
- Cure Disease
- Cure Light Wounds
- Cure Moderate Wounds
- Cure Serious Wounds
- Cyclcops
- Cyclcopskin
- DMG Ch1 Character Background
- DMG Ch1 Hopeless Characters
- DMG Ch1 Player Character Ability Scores
- DMG Ch1 Players with Multiple Characters
- DMG Ch1 Super Characters
- DMG Ch1 Wishes and Ability Scores
- DMG Ch2 A Non-Human World
- DMG Ch2 Creating New Player Character Races
- DMG Ch2 Player Character Races
- DMG Ch2 Racial Level Restrictions
- DMG Ch8 Constant Goals
- DMG Ch8 Effects of Experience
- DMG Ch8 Experience
- DMG Ch8 Experience Point Awards
- DMG Ch8 Experience Tables
- DMG Ch8 Rate of Advancement
- DMG Ch8 Training (Optional Rule)
- DMG Ch8 Variable Goals
- DMG Ch8 When to Award Experience Points
- DMG Ch9 Attacking
- DMG Ch9 Attacking Without Killing
- DMG Ch9 Calculating THAC0
- DMG Ch9 Combat
- DMG Ch9 Combat and Encounters
- DMG Ch9 Definitions
- DMG Ch9 Hitting a Specific Target
- DMG Ch9 Initiative
- DMG Ch9 Movement in Combat
- DMG Ch9 The Attack Roll
- DMG Ch9 The Combat Round
- DMG Ch9 The Combat Sequence
- DMG Ch 3 0-Level Characters
- DMG Ch 3 Adventures and Society
- DMG Ch 3 Beginning Character Levels
- DMG Ch 3 Creating New Character Classes (Optional Rule)
- DMG Ch 3 High-Level Characters
- DMG Ch 3 Player Character Classes
- DMG Ch 4 Alignment
- DMG Ch 4 Alignment as a Tool
- DMG Ch 4 Alignment as a World View
- DMG Ch 4 Alignment of Magical Items
- DMG Ch 4 Changing Alignment
- DMG Ch 4 Detecting Alignment
- DMG Ch 4 Effects of Changing Alignment
- DMG Ch 4 NPC Alignment
- DMG Ch 4 Society Alignment
- DMG Ch 5 Adding New Proficiencies
- DMG Ch 5 Min/Maxing
- DMG Ch 5 NPC Proficiencies
- DMG Ch 5 Nonweapon Proficiencies
- DMG Ch 5 Proficiencies
- DMG Ch 5 Weapon Proficiencies
- DMG Ch 6 A Short History of Commerce
- DMG Ch 6 Altering Prices
- DMG Ch 6 Armor Made of Unusual Metals
- DMG Ch 6 Coins
- DMG Ch 6 Damaging Equipment
- DMG Ch 6 Draining the Coffers
- DMG Ch 6 Equipment by Time Period
- DMG Ch 6 Expanding the Equipment Lists
- DMG Ch 6 Expenses
- DMG Ch 6 Horse Quality
- DMG Ch 6 Money and Equipment
- DMG Ch 6 Ornamentation
- DMG Ch 6 Quality of Equipment
- DMG Ch 6 Weapon Quality
- DMG Ch 7 Acquisition of Spells Beyond the 1st Level
- DMG Ch 7 Expanding the Schools of Magic
- DMG Ch 7 Magic
- DMG Ch 7 Spell Books
- DMG Ch 7 Spell Research
- DMG Ch 8 Constant Goals
- DMG Ch 8 Experience
- DMG Ch 8 Experience Point Awards
- DMG Ch 8 Variable Goals
- Dancing Lights
- Dao
- Darkness, 15' Radius
- Deafness
- Death Dog
- Death Fog
- Death Kiss
- Death Knight
- Death Spell
- Death Tyrant
- Deep Dragon
- Deeppockets
- Deepspawn
- Defensive Harmony
- Deinonychus
- Delayed Blast Fireball
- Delude
- Demand
- Demi-Shadow Magic
- Demi-Shadow Monsters
- Derro
- Descent into Madness
- Desert Giant
- Detect Charm
- Detect Evil
- Detect Evil (Priest)
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