Slashing[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg struck, minor bleeding, victim knocked down |
5 | Knee struck, knockdown, minor bleeding, 1/2 move |
6 | Leg injured, 1/2 move, minor bleeding |
7 | Leg injured, knockdown, 1/2 move, minor bleeding; if victim has no armor, |
stunned 1d4 rounds, 1/2 move, major bleeding | |
8 | Knee injured, stunned 1d4 rounds, minor bleeding, 1/4 move, –2 attacks |
9 | Leg injured, minor bleeding, 1/4 move, –2 to attacks; if victim has no armor, |
leg broken, major bleeding, no move, –4 to all attacks | |
10 | Hip broken, stunned 1d6 rounds, no move or attack, major bleeding |
11 | Leg severed at knee, stunned 2d6 rounds, major bleeding, no move or attack |
12 | Leg severed at thigh, stunned 2d6 rounds, no move or attack, severe bleeding |
13+ | As above with additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round, 1/2 move, minor bleeding |
6 | Abdomen struck, armor damaged, stunned 1d3 rounds, 1/2 move, minor |
bleeding; if victim wears no armor, abdomen injured, stunned 1d6 rounds, | |
1/2 move, –2 penalty to all attacks, minor bleeding | |
7 | Abdomen injured, 1/2 move, –2 to all attacks, major bleeding |
8 | Abdomen injured, major bleeding, 1/4 move, –4 to all attacks |
9 | Abdomen injured, armor destroyed, 1/4 move, –4 to all attacks; if victim has |
no armor, unconscious 1d6 hours, major bleeding | |
10 | Abdomen injured, no move or attack, major internal bleeding |
11 | Abdominal wall destroyed, stunned 2d6 rounds, no move or attack, severe |
bleeding | |
12 | Abdomen destroyed, victim killed |
13+ | As above with additional torso or leg hit (50% of either) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, stunned 1 round, 1/2 move, minor bleeding |
6 | Shield damaged, torso struck, 1/2 move, minor bleeding |
7 | Armor damaged, torso injured, 1/2 move, –2 to all attacks; if victim wears no |
armor, stunned 1d6 rounds, major bleeding, 1/2 move, –2 penalty to all | |
attacks | |
8 | Torso injured, major bleeding, stunned 1d6 rounds, 1/4 move, –2 attacks |
9 | Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks |
10 | Ribs broken, major bleeding, stunned 1d6 rounds, no move or attack |
11 | Torso destroyed, severe bleeding, unconscious 2d6 days, no move or attack |
12 | Torso destroyed, victim killed |
13+ | As above with additional abdomen (40%), arm (20% each), or head (20%) |
hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand struck, weapon or shield dropped |
5 | Arm struck, minor bleeding, shield damage or weapon dropped |
6 | Hand injured, minor bleeding, –2 to attacks or no shield use |
7 | Armor damaged, arm injured, minor bleeding, –2 to all attacks; if victim has |
no armor, arm broken, stunned 1d6 rounds, major bleeding, –2 to all attacks | |
8 | Hand severed, stunned 1d6 rounds, major bleeding |
9 | Arm broken, and useless, stunned 1d6 rounds, major bleeding, 1/2 move, –2 |
to all other attacks | |
10 | Shoulder injured, stunned 1d6 rounds, no attacks, major bleeding |
11 | Arm severed at elbow, stunned 2d6 rounds, no attacks, major bleeding |
12 | Arm severed at shoulder, no move or attacks, severe bleeding |
13+ | As above with additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, minor bleeding, victim stunned 1d6 rounds |
5 | Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if |
victim has no helm, head injured, stunned 1d6 rounds, 1/2 move, –2 penalty | |
to all attack rolls | |
6 | Eye destroyed, stunned 2d6 rounds, –2 to all attacks |
7 | Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to all attacks, |
minor bleeding | |
8 | Skull broken, helm damaged, major bleeding, unconscious 1d6 hours |
9 | Face injured, victim blinded, major bleeding, no move or attack |
10 | Skull broken, unconscious 1d6 days, major bleeding, 1/4 move, –4 penalty to |
all attacks | |
11 | Throat destroyed, severe bleeding |
12 | Skull destroyed, immediate death |
13+ | As above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to |
tail attacks, minor bleeding | |
7–8 | Tail injured, lose any tail attacks; minor bleeding, normal animals must roll |
saving throw vs. death magic or retreat in pain | |
9–10 | Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement, |
minor bleeding | |
11 | Tail destroyed, stunned 1d3 rounds, major bleeding, lose any tail attacks, no |
move or attack if creature uses tail for movement | |
12 | Tail severed, stunned 1d6 rounds, 1/2 move, –2 penalty on all attacks, major |
bleeding; no move or attack if creature uses tail for movement | |
13+ | As 12 above with doubled damage dice |
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