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Slashing[]

Hit Location Chart
d10 roll Humanoid d10 roll Monster/Animal
1–2 Right leg 1 Right foreleg/wing
3–4 Left leg 2 Left foreleg/wing
5 Abdomen 3 Right hind leg
6–7 Torso 4 Left hind leg
8 Right arm 5 Tail
9 Left arm 6–7 Abdomen
10 Head 8–9 Torso/chest
10 Head
Location: Legs
Severity Effect
1–3 No unusual effect
4 Leg struck, minor bleeding, victim knocked down
5 Knee struck, knockdown, minor bleeding, 1/2 move
6 Leg injured, 1/2 move, minor bleeding
7 Leg injured, knockdown, 1/2 move, minor bleeding; if victim has no armor,
stunned 1d4 rounds, 1/2 move, major bleeding
8 Knee injured, stunned 1d4 rounds, minor bleeding, 1/4 move, –2 attacks
9 Leg injured, minor bleeding, 1/4 move, –2 to attacks; if victim has no armor,
leg broken, major bleeding, no move, –4 to all attacks
10 Hip broken, stunned 1d6 rounds, no move or attack, major bleeding
11 Leg severed at knee, stunned 2d6 rounds, major bleeding, no move or attack
12 Leg severed at thigh, stunned 2d6 rounds, no move or attack, severe bleeding
13+ As above with additional abdomen hit
Location: Abdomen
Severity Effect
1–3 No unusual effect
4 Abdomen grazed, minor bleeding
5 Abdomen struck, victim stunned 1 round, 1/2 move, minor bleeding
6 Abdomen struck, armor damaged, stunned 1d3 rounds, 1/2 move, minor
bleeding; if victim wears no armor, abdomen injured, stunned 1d6 rounds,
1/2 move, –2 penalty to all attacks, minor bleeding
7 Abdomen injured, 1/2 move, –2 to all attacks, major bleeding
8 Abdomen injured, major bleeding, 1/4 move, –4 to all attacks
9 Abdomen injured, armor destroyed, 1/4 move, –4 to all attacks; if victim has
no armor, unconscious 1d6 hours, major bleeding
10 Abdomen injured, no move or attack, major internal bleeding
11 Abdominal wall destroyed, stunned 2d6 rounds, no move or attack, severe
bleeding
12 Abdomen destroyed, victim killed
13+ As above with additional torso or leg hit (50% of either)
Location: Torso
Severity Effect
1–3 No unusual effect
4 Torso grazed, minor bleeding
5 Torso struck, stunned 1 round, 1/2 move, minor bleeding
6 Shield damaged, torso struck, 1/2 move, minor bleeding
7 Armor damaged, torso injured, 1/2 move, –2 to all attacks; if victim wears no
armor, stunned 1d6 rounds, major bleeding, 1/2 move, –2 penalty to all
attacks
8 Torso injured, major bleeding, stunned 1d6 rounds, 1/4 move, –2 attacks
9 Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks
10 Ribs broken, major bleeding, stunned 1d6 rounds, no move or attack
11 Torso destroyed, severe bleeding, unconscious 2d6 days, no move or attack
12 Torso destroyed, victim killed
13+ As above with additional abdomen (40%), arm (20% each), or head (20%)
hit
Location: Arms
Severity Effect
1–3 No unusual effect
4 Hand struck, weapon or shield dropped
5 Arm struck, minor bleeding, shield damage or weapon dropped
6 Hand injured, minor bleeding, –2 to attacks or no shield use
7 Armor damaged, arm injured, minor bleeding, –2 to all attacks; if victim has
no armor, arm broken, stunned 1d6 rounds, major bleeding, –2 to all attacks
8 Hand severed, stunned 1d6 rounds, major bleeding
9 Arm broken, and useless, stunned 1d6 rounds, major bleeding, 1/2 move, –2
to all other attacks
10 Shoulder injured, stunned 1d6 rounds, no attacks, major bleeding
11 Arm severed at elbow, stunned 2d6 rounds, no attacks, major bleeding
12 Arm severed at shoulder, no move or attacks, severe bleeding
13+ As above with additional torso hit
Location: Head
Severity Effect
1–3 No unusual effect
4 Head grazed, minor bleeding, victim stunned 1d6 rounds
5 Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if
victim has no helm, head injured, stunned 1d6 rounds, 1/2 move, –2 penalty
to all attack rolls
6 Eye destroyed, stunned 2d6 rounds, –2 to all attacks
7 Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to all attacks,
minor bleeding
8 Skull broken, helm damaged, major bleeding, unconscious 1d6 hours
9 Face injured, victim blinded, major bleeding, no move or attack
10 Skull broken, unconscious 1d6 days, major bleeding, 1/4 move, –4 penalty to
all attacks
11 Throat destroyed, severe bleeding
12 Skull destroyed, immediate death
13+ As above with additional torso hit
Location: Tail
Severity Effect
1–5 No unusual effect
6 Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to
tail attacks, minor bleeding
7–8 Tail injured, lose any tail attacks; minor bleeding, normal animals must roll
saving throw vs. death magic or retreat in pain
9–10 Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement,
minor bleeding
11 Tail destroyed, stunned 1d3 rounds, major bleeding, lose any tail attacks, no
move or attack if creature uses tail for movement
12 Tail severed, stunned 1d6 rounds, 1/2 move, –2 penalty on all attacks, major
bleeding; no move or attack if creature uses tail for movement
13+ As 12 above with doubled damage dice
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