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Skerrit (Lesser God)[]

Sylvan centaurs have their own lands and homes, and do not live in the deep sylvan homes of the diminutive faerie folk. However, many creatures which are wise enough to avoid deep sylvan territories give the woodlands about them a wide berth also, which suits the peaceful and seclusive centaurs. Skerrit works with the sylvan gods as a protector and guardian of the boundaries of sylvan lands, and in turn they help his folk with magic in defense of their homes should this be needed, and with faerie gifts. Skerrit is a kindly and merciful god, but he is also a fine hunter and protector, skilled and strong.

Role-playing Notes: Skerrit may send an avatar to help a centaur band threatened by servants of an evil deity. His avatars may sometimes act as spies at the edge of woodlands, avoiding confrontations but warning centaurs and faeries of looming dangers and threats. He may send omens to priests in the form of unusual animal behavior during the mock hunts they perform.

Statistics: AL n (eg); WAL n (eg) (centaurs); AoC community, natural balances; SY oak growing from acorn.

Skerrit's Avatar (Fighter 13, Druid 12)[]

The avatar appears as a powerful centaur male with chestnut hair and a chain mail vest which can change color as Skerrit wishes. He uses spells from standard druidic spheres, plus sun.

Str 19
Int 16
MV 21
AC -2
#AT 2
Dex l6
Wis 16
SZ L (12' long)
HD 14
THAC0 7
Con 17
Cha 17
MR 30%
HP 112
Dmg 2d8 + 3(spear) +7

Special Att/Def: The avatar can polymorph self at will into any natural forest creature. For 1 turn the centaur can gallop at triple normal move rate, but must rest for 2 turns thereafter. He carries a golden-tipped spear +3 and also has a longbow +3 with a quiver of 24 arrows +1.

Duties of the Priesthood[]

Skerrit's priests and shamans are leaders of their bands and they pass on their skills father to son (or, more rarely, daughter). Priests protect hunting bands who seek to eliminate dangerous monsters or enemies, determine the wanderings and changes of home of bands, and officiate at the dances and mock hunts which celebrate Skerrit.

Requirements: AB wis 12; AL n (eg); WP any (spear 1st); AR leather or chain vest; SP as druids, plus protection, sun; PW 1) identify plants, natural animals and pure water as druids, have Healing proficiency; 7) wall of thorns; TU nil; LL 7; HD d6; Shamans yes.

Shamans: AB std; AL n (eg); LL 3; HD d4; Other spear must be 1st weapon.

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