The Complete Psionics Handbook[]
This is one-way communication, allowing the telepath to send his own thoughts to someone else's mind. The telepath can send information or simply distract the target.
If the target is a wizard casting a spell, he must make a saving throw vs. spells. The wizard applies a modifier to the save: the difference between his Intelligence and the telepath's power score. (If the wizard's Intelligence is higher, it's a bonus; if it's lower, it's a penalty.) If this save fails, the wizard's concentration is broken and the spell is spoiled.
If the target being distracted is someone involved in melee, he has a twopoint penalty on all attack rolls (but not damage rolls).
Power Score - Wizards cannot make the saving throw.
20 - If the receiver is a friend, he is distracted.
Player's Option: Skills & Powers[]
This power only works on an open mind, allowing the user to send his thoughts to another mind via one-way communication. He can send information or simply use the power to distract the target. If the target is a wizard casting a spell, he gets a save vs. spell. If the wizard fails his save, his concentration is broken and the spell fails. If the target is distracted while in melee combat, he receives a –2 penalty to all attack rolls.
Target's Level | PSP Cost |
---|---|
1–5 levels or HD | 3/2 |
6–10 levels or HD | 4/2 |
11–15 levels or HD | 5/3 |
16–20 levels or HD | 6/3 |
21+ levels or HD | 8/4 |
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