- See also Seek (Priest Spell).
By casting seek, a witch gains the ability to determine the location of any single item, place, or creature, and visualize all major aspects of its immediate surroundings (within 50 feet). She learns in what part of the world the thing being sought exists; the closer she is to the thing sought, the more definite her general idea of its location and the more details she can learn (see table).
Distance | Location | Viewing Time |
---|---|---|
250 mi. | Building/Site | 1 turn |
2,500 mi. | Town/Landform | 5 rds. |
25,000 mi. | Region | 1 rd. |
Extraplanar | Plane | Glimpse |
For example, if a witch seeks an ancient spellbook hidden in a forgotten tower 800 miles away, she receives an impression of the nearest town or major land form (mountain, lake, etc.), and can examine the book and its surroundings for up to five rounds. If the book is actually 3,000 miles away, she gains only a one-round glimpse and an impression of the country or kingdom in which it lies.
If the witch is not personally familiar with the thing sought, the results are one step worse than normal. Spells or items that defeat scrying or detection are effective against seek and may confuse or block the results.
The material component is a small lens of precious crystal, worth at least 500 gp.
Notes: Common for witches, optionally uncommon for diviners; otherwise, barred.
Optional: A witch who uses the seek spell to locate a thing protected against scrying can penetrate the protection, if she holds some physical object closely related to it; for example, a lock of hair from an individual, a pinch of dirt from a location, a scabbard that held a weapon, etc.
Breeching such protections ages the witch 1 to 5 years, depending on the strength of the protective magic. The witch knows the exact cost and can abandon the spell if desired. Artifacts and relics can be located, but these always age the caster. As payment for her services, the witch might require a magical item or a sum of 10,000-40,000 gp (50% chance for either).