Advanced Dungeons & Dragons 2nd Edition Wiki
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The second most common occupation for humanoids to take up is rogue, and most races excel as thieves of all kinds. Many humanoids are not equipped for the rigors of the warrior lifestyle, and fewer still have what it takes to advance as priests or wizards. But most share traits that make them prime candidates for rogue professions — greed, caution, skulking, and a love of the dark. Here is an overview of the humanoid rogue kits:

  • Scavengers search the wilderness for wealth and treasure, living off the discarded goods of others. They are crafty, shrewd, and able to spot a jewel in a mound of garbage. Many make good traders, coming to the cities to offer their finds to those with gold to spare. Of course, not everything they sell is as it appears to be.
  • Tramps are humanoids who frequent towns and cities, earning a living by begging and engaging in minor thievery. They are excellent pick-pockets and informants, sweeping through crowds in search of wealth and information to sell.
  • Tunnel rats are humanoids trained to explore underground passages for their tribes. They are experts at underground survival and locating and disarming traps. Other humanoids call them "bait," for they are cast out into the tunnels to see what bites.
  • Shadows are humanoids who hire themselves out as eliminators. They are humanoid assassins, feared and respected for their deadly skills. Most assassin guilds have at least one shadow among their membership, for there are times when their particular talents are called for.
  • Humanoid bards are just that, humanoids with the skills and abilities of bards. While this is the closest many humanoids can get to this character class, there are certain differences that separate them from their human and demihuman counterparts.
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