Advanced Dungeons & Dragons 2nd Edition Wiki
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The Land of Fate is a rich playground for rogues, especially thieves. The cities of Zakhara teem with potential targets, the hot nature of the land acts as a deterrent to heavily armored opponents, and the society provides an excellent opportunity to advance oneself both socially and economically. A rogue can do well in the "burning world" of Zakhara.

This section contains seven rogue kits, including one designed for bards:

  • The most common type of rogue in Zakhara is the sa'luk, the free man or woman who owes no one allegiance, and wanders at his or her own whim. The typical adventurer, the sa'luk is common throughout Zakhara. While a foreigner of another class would be considered an outlander or alien, the brotherhood of thieves welcomes newcomers from different lands as sa'luks.
  • Barbers are quick-witted characters who frequent bazaars, where they dispense advice, grooming, and medicinal needs.
  • Beggar-thieves ply their trade in the cities of Zakhara. Like barbers, they are a common element of any bazaar.
  • Holy slayers seek to eliminate men who work against the will of the gods. Each slayer belongs to a secret organization tailored to his or her personal faith. Members of this kit are modeled after historical assassins, but they are much more than the cold- blooded killers many assume them to be.
  • Matruds are outcasts from their hinterland tribes, surviving through the charity of others and by their own quick wits. Even so, some of these individuals rise to stations of power and prestige.
  • Merchant-rogues buy and sell for profit. They are skilled at business, and may establish companies that provide regular income even while they themselves are away on adventures.
  • Rawuns are Arabian bards, the legend-keepers and storytellers. They entertain and illuminate the people of Zakhara with their graceful use of language.
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