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Athas is a world where the essential, fundamental nature of things has been twisted through generations of unchecked, environmentally abusive magic. Many Athasian creatures may be recognizable from other AD&D campaigns, but in most cases they'll be familiar in name only. This includes player character races. The dwarves, elves, half-elves, and halflings of Athas are bizarre mutations when compared to those of other settings. Further, there are additional player character races that aren't available anywhere other than the burning world.

The ten races available to players are aarakocra, dwarf, elf, half-elf, half-giant, halfling, human, mul, pterran, and thri-kreen. Each race is described in the following section called "Player Character Races." Presented below, however, are the specific rules for using them in the campaign setting. Note that most of the PC races are M (medium) size or smaller (7 feet tall or less) and don't have to worry about taking special damage. Half-giants and thri-kreen, however, are considered size L (large) creatures (more than 7 feet tall or long). They take L damage from all weapons (see Chapter 6 in the Player's Handbook)

Role-playing notes are included to help run these kinds of characters, but players are urged to see these only as guidelines. Develop each character's aims, attitudes, and personalities as you and your DM see fit

Minimum and Maximum Ability Scores[]

After a player has finished rolling the ability scores for his DARK SUN character, check the racial ability requirements presented in TABLE III: RACIAL ABILITY REQUIREMENTS (below). If he wants a nonhuman character and the character's ability scores fit all of the requirements for a given race, the player may select that race for his character. These requirements must be met before consulting TABLE IV: RACIAL ABILITY ADJUSTMENTS (below) and making adjustments to the ability scores.

Note that humans have no special ability requirements and receive no racial ability adjustments.

Table 3: Racial Ability Requirements

Ability Aarakocra Dwarf Elf Half-Elf Half-Giant Halfling Mul Pterran Thri-Kreen
Strength 5/20 10/20 5/20 5/20 17/20 5/20 10/20 8/20 8/20
Dexterity 8/20 5/20 12/20 8/20 5/15 12/20 5/20 5/18 15/20
Constitution 6/18 14/20 8/20 5/20 15/20 5/20 10/20 8/20 5/20
Intelligence 5/20 5/20 8/20 5/20 5/15 5/20 5/20 5/20 5/20
Wisdom 5/19 5/20 5/20 5/20 5/17 7/20 5/20 7/20 5/20
Charisma 6/20 5/20 5/20 5/20 5/17 5/20 15/20 5/17 5/17

Some of Athas's races have natural tendencies toward higher or lower physical and mental abilities. For example, half-giants are naturally stronger, on average, than elves, so, characters of this race receive an ability bonus to reflect this. Apply these adjustments after consulting TABLE III: RACIAL ABILITY REQUIREMENTS, above. No adjustment can raise a score above 24 or lower it below 3.

Racial Ability Adjustments[]

Table 4: Racial Ability Adjustments

Race Adjustment
Aarakocra -1 Strength, +2 Dexterity, -1 Constitution
Dwarf +1 Strength, -1 Dexterity, +2 Constitution, -2 Charisma
Elf +2 Dexterity, -2 Constitution, +1 Intelligence, -1 Wisdom
Half-elf +1 Dexterity, -1 Constitution
Half-giant +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
Halfling -2 Strength, +2 Dexterity, -1 Constitution, +2 Wisdom, -1 Charisma
Mul +2 Strength, +1 Constitution, -1 Intelligence, -2 Charisma
Pterran +1 Strength, -1 Dexterity, +1 Wisdom, -1 Charisma
Thri-kreen +2 Dexterity, -1 Intelligence, +1 Wisdom, -2 Charisma

Class Restrictions and Level Limits[]

In DARK SUN, as in other AD&D game settings, there are restrictions imposed upon the classes available to a particular character based on that character's race. There are also restrictions concerning the level to which that same character can advance, also based on race. These restrictions are different from those imposed in other campaigns because of the unusual nature of Athas's demihumans

Use TABLE V: RACIAL CLASS AND LEVEL LIMITS, below, when checking which classes are available to a race and what—if any—are the maximum levels that can be reached for that race. Note that humans suffer no restrictions regarding class selection or level advancement; a human character can select any character class and has a natural unlimited advancement potential. TABLE V also lists the standard abbreviations used throughout this boxed set for each class (ie, "F" for "Fighter").

Exceeding Racial Level Limits
Ability Score Additional Levels
16, 17 +1
18, 19 +2
20, 21 +3
22, 23 +4
24 +5

In addition to the changes shown on TABLE V (next page), the "Exceeding Level Limits" optional rule from Chapter Two of the DUNGEON MASTER Guide is mandatory in DARK SUN campaigns. This rule allows all characters who have high prime requisite scores to exceed their racial maximum levels. The number of additional levels that can be gained is noted at left.

Table 5: Racial Class and Level Limits

Class Aarakocra Dwarf Elf Half-Elf Half-Giant Halfling Human Mul Pterran Thri-Kreen
Warrior
Fighter (F) 14 16 14 * 16 12 * * 16 16
Gladiator (Gl) * 10 * 14 12 * * 14 15
Ranger (R) 12 16 14 8 16 * 12 12
Wizard
Defiler (De) 16 * *
Preserver (Pr) 13 15 12 *
Priest
Cleric (C) 16 12 15 16 12 12 * 10 12
Druid (D) 12 14 16 * 12 * 16
Rogue
Bard (B) * *
Thief (T) 12 12 12 12 16 * 12 10
Trader (Tr) 14 14 14 12 * 14
Psionicist
Psionicist (Ps) * * * * * * * * * *
* Unlimited advancement.
ⵜ Not available.

Languages[]

Each intelligent race—with the exception of half-elves, half-giants, and muls—has its own language and sometimes even its own approach to language and communication. The three exceptions don't have their own societies or cultures to draw upon, so they speak the language of the society they live in. For example, a mul raised in the gladiator pits of Urik would speak the language of that city. Thri-kreen, on the other hand, use a combination of clicks and whines that come naturally to their pincer mouths, a speech humans find impossible to imitate. Language barriers therefore present a major obstacle for adventures set in Athas. Characters must rely heavily on magic, psionics, or interpreters for communication.

There is a standard trade language used throughout the Tyr Region, called common or the trade tongue. All dwarf, elf, half-elf, half-giant, human, and mul characters from the Tyr Region automatically speak common as a bonus proficiency. Characters of other races or from other parts of Athas must use an available proficiency slot to obtain the trade tongue.

All other languages are identified by their racial name (gith, halfling, thri-kreen, etc.) or location of origin (Saragarn, Raamin, Imperial Kreen, etc.). Characters begin the game knowing only their racial tongue and, in some cases, common or a location language. Other languages a character wants to know must be assigned proficiency slots. The DM has the final say over which languages may be available to starting characters.

Other Racial Characteristics[]

DARK SUN characters are very different from those in other AD&D games. The following tables for height and weight, age, and aging effects replace those in the Player's Handbook. Note that in TABLE VI the measurements are given for males first, followed by females. TABLE VII lists the ages that a new PC typically starts at, as well as the maximum age that PC can attain naturally. TABLE VIII lists the effects aging has on Athasian races; note that effects are cumulative from one age bracket to the next.

Table 6: Height and Weight of Athasian PC Races

Race
— Height in Inches —
— Weight in Pounds —
Base Modifier Base Modifier
Aarakocra 78/75 2d8 90/75 2d10
Dwarf 50/48 2d4 180/170 4d10
Elf 78/72 2d8 160/130 3d10
Half-elf 70/68 2d6 120/95 3d12
Half-giant 125/125 3d10 1500/1450 3d100
Halfling 36/34 1d8 50/46 5d4
Human 60/59 2d8 140/100 6d10
Mul 66/65 2d6 220/180 5d20
Pterran 60/59 2d8 170/160 4d10+10
Thri-kreen* 82/82 1d4 450/450 1d20
* Thri-kreen are 48 inches longer than they are tall.

Table 7: Age of Athasian PC Races

Race — Starting Age — — Maximum Age -
Base + Variable Base + Variable
Aarakocra 10 + 1d4 34 + 1d8
Dwarf 25 + 4d6 200 + 3d20
Elf 15 + 3d4 100 + 2d20
Half-elf 15 +2d4 90 + 2d20
Half-giant 20 + 5d4 120 +1d100
Halfling 25 + 3d6 90 + 4d12
Human 15 + 1d8 80 + 2d20
Mul 15 + 1d6 80 + 1d10
Pterran 12 + 1d8 40 + 1d10
Thri-kreen 6 25 + 1d10

Table 8: Aging Effects of Athasian PC Races

Race Middle Age* Old Age** Venerable Ageⵜ
Aarakocraⵜⵜ - - 36
Dwarf 100 133 200
Elf 50 67 100
Half-elf 45 60 90
Half-giant 60 80 120
Halfling 45 60 90
Human 40 53 80
Mul 40 53 80
Pterranⵜⵜ - - 40
Thri-kreenⵜⵜ - - 25
* -1 Str/Con; +1 Int/Wis upon reaching middle age.
** -2 Str/Dex, -1 Con; +1 Wis upon reaching old age.
ⵜ -1 Str/Dex/Con; +1 IntAVis upon reaching venerable age.
ⵜⵜ -1 Str/Dex upon reaching venerable age
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