- See also Psionicist.
Prime Requisites:
Races Permitted:
Any
Ability Requirements: | Constitution 11, Intelligence 12, Wisdom 15 |
Prime Requisite: | Wisdom, Constitution |
Allowed Races: | Any |
All intelligent creatures on Athas have some measure of psionic power. However, only those player characters who so devote themselves (and have the necessary ability scores) can be of the psionicist character class. All player characters with lesser ability are automatically wild talents, as described in The Way of the Psionicist. Roll for their powers as discussed in that book.
There are no racial restrictions or racial level limits for psionicist characters. Any human character who meets the ability requirements may become a psionicist or a dual-class psionicist. Any demihuman character who meets the ability requirements may be a psionicist or multiclass psionicist. The psionicist class may be combined with any other class or classes.
Use the rules presented in The Way of the Psionicist book provided in this boxed set. It replaces The Complete Psionics Handbook in all DARK SUN campaigns. However, if a DM chooses, The Complete Psionics Handbook can be used either as an alternative psionics system or to expand the number of powers available to psionicists and wild talents; if the latter, the DM should use the Psionics Power Summary found in The Way of the Psionicist to determine new costs and MACs.
NPCs: Nonplayer characters can be psionicists if they meet the eligibility requirements, or they can be wild talents. However, NPCs aren't automatically wild talents as are PCs. Use the rules presented in The Way of the Psionicist to determine if an NPC has a wild talent.
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