- For Priest Enchantments, see Psionic Enchantments (PSC).
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In the Dark Sun setting, the Dragon Kings rule stark monolithic cities that dot a barren, landscape. Their magical arts, unique to themselves and their good-aligned counterparts, the avangions, have embraced and incorporated psionics in a way unduplicated elsewhere. A prerequisite for advancement to either of these states is achievement of 20th-level psionicist wizard status. Defiler/psionicists can become dragons at 21st level, preserver/psionicists can become avangions at 21st level. This is the only way defiler and preserver wizards can advance past 20th level.
Psionic enchantments are magic, with psionics acting as a catalyst in the process. In the Dark Sun setting, they are considered 10th-level spells. This appendix is included for DMs who wish to introduce Dragon King and Avangion encounters into other settings. Some of the material has been updated since its original appearance.
Unlike other spells, the psionic enchantments of Athas require special preparations before the actual casting. Also, in the following spell descriptions, “cp “ stands for ceramic pieces, the equivalent of a gold piece on metal-poor Athas.
Level | 10th | Level | 10th |
---|---|---|---|
20 | (1)* | 26 | 3 |
21 | 1 | 27 | 3 |
22 | 1 | 28 | 3 |
23 | 2 | 29 | 4 |
24 | 2 | 30 | 4 |
25 | 2 |
- *This can be only defiler metamorphosis or presenter metamorphosis.
Dragon Orb: This perfect sphere of polished obsidian acts as a focus for psionic enchantments, enabling the dragon to cast the 10th-level spells of Athas. A newly created orb is attuned to an individual dragon (a process requiring three days). A new orb must be created each time the dragon advances a Level: the old orb is a material component for the metamorphosis the dragon undergoes as it: advances in level. A dragon orb is 1d20 inches in diameter and has a value of at least 1,000 gp. The orb is not required for other spells or for the use of the dragon's normal psionic powers.
Psionic Enchantment List[]
Name | Level | School(s) |
---|---|---|
Abrasion | Level 10 | Evocation |
Advanced Domination | Level 10 | Charm |
Defiler Metamorphosis | Level 10 | Alteration, Evocation |
Defiling Stasis | Level 10 | Alteration |
Defiling Regeneration | Level 10 | Necromancy |
Dome of Invulnerability | Level 10 | Necromancy |
Enchanted Armaments | Level 10 | Enchantment |
Enslave Elemental | Level 10 | Conjuration/Summoning |
Immediate Animation | Level 10 | Necromancy |
Just Sovereign | Level 10 | Illusion |
Life Extension | Level 10 | Alteration, Necromancy |
Magical Minions | Level 10 | Conjuration |
Magical Plague | Level 10 | Alteration |
Masquerade | Level 10 | Enchantment/Charm |
Mass Fanaticism | Level 10 | Enchantment/Charm |
Mountain Fortress | Level 10 | Conjuration |
Pact | Level 10 | Conjuration/Summoning |
Preserver Metamorphosis | Level 10 | Alteration, Evocation |
Prolific Forestation | Level 10 | Alteration, Conjuration/Summoning |
Prolific Vegetation | Level 10 | Alteration, Conjuration/Summoning |
Pure Breed | Level 10 | Alteration, Divination |
Raise Nation | Level 10 | Necromancy |
Recruitment | Level 10 | Conjuration/Summoning |
Reverse Loyalties | Level 10 | Charm |
Rift | Level 10 | Alteration, Conjuration/Summoning |
Rolling Road | Level 10 | Alteration |
Undead's Lineage | Level 10 | Divination |
Wall of Ash | Level 10 | Evocation |
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