- See also Protection Spells.
All natural forms of vegetable life (including fungi, slimes, molds, and the like), are unable to attack creatures in this protective globe. The sphere of protection is centered on and mobile with the creature touched. Further, the sphere hedges out plant-based creatures, to a maximum of 24 Hit Dice. Forcing the protection against such creatures negates the protection. Otherwise, the degree of protection depends on the caster's level.
At 7th level, this spell protects against common plants of non-magical origin, including those controlled by magic such as entangle and speak with plants. Plant-based creatures of less than 4 Hit Dice are affected (such as myconids and vegepygmies), as are special attack forms of a plant-like nature: spores, pollen, the charm effect of a fragrance, and so on.
At 9th level, the protection is extended to plant-based creatures of less than 8 Hit Dice.
At 12th level, the protection is extended to plant-based creatures of less than 16 Hit Dice (including treant-animated trees).
At 15th level, protection is extended to all plant-based creatures, save those of demipower status or greater.
Plant creatures with more Hit Dice, or those exceeding the Hit Dice limit in total, can pass the circle. For example, if a 9th-level caster is attacked by five kelpies (5HD each), then one penetrates the barrier.
The material component is ash from some form of dangerous plant-based creature, sprinkled in a circle around those protected.
Notes: Uncommon for abjurers and Nature mages; otherwise, rare.