- See also Priest Spells by Sphere, Player's Handbook.
- See also Priest Spells by Sphere, Player's Option: Spells & Magic.
Boldfaced spells are described in the Tome of Magic rule book. The remaining spells are found in the 2nd Edition Player's Handbook.
Italicized spells are reversible. The reverse name follows the slash.
An asterisk (*) indicates a cooperative magic spell.
Priest Spells by Sphere[]
Italicized spells are reversible. The reverse name follows the slash.
An asterisk (*) indicates a cooperative magic spell.
All[]
- Bless/Curse (1st)
- Combine* (1st)
- Detect Evil/Detect Good
- Purify Food & Drink/Putrefy Food & Drink (1st)
- Sanctify/Defile* (2nd)
- Focus* (4th)
- Uplift* (4th)
- Atonement (5th)
Animal[]
- Animal Friendship (1st)
- Invisibility to Animals (1st)
- Locate Animals or Plants (1st)
- Charm Person or Mammal (2nd)
- Messenger (2nd)
- Snake Charm (2nd)
- Speak With Animals (2nd)
- Hold Animal (3rd)
- Summon Insects (3rd)
- Animal Summoning I (4th)
- Call Woodland Beings (4th)
- Giant Insect/Shrink Insect (4th)
- Repel Insects (4th)
- Animal Growth/Animal Reduction(5th)
- Animal Summoning II (5th)
- Animal Summoning III (6th)
- Anti-Animal Shell (6th)
- Creeping Doom (7th)
Astral[]
- Speak With Astral Traveler (1st)
- Astral Window (3rd)
- Join With Astral Traveler (4th)
- Plane Shift (5th)
- Astral Spell (7th)
Chaos[]
- Mistaken Missive (1st)
- Dissension's Feast (2nd)
- Miscast Magic (3rd)
- Random Causality (3rd)
- Chaotic Combat (4th)
- Chaotic Sleep (4th)
- Inverted Ethics (4th)
- Chaotic Commands (5th)
- Uncontrolled Weather (7th)
Charm[]
- Command (1st)
- Remove Fear/Cause Fear (1st)
- Enthrall (2nd)
- Hold Person (2nd)
- Music of the Spheres (2nd)
- Mystic Transfer* (2nd)
- Emotion Control (3rd)
- Cloak of Bravery/Cloak of Fear (4th)
- Free Action (4th)
- Imbue With Spell Ability (4th)
- Meld* (5th)
- Quest (5th)
- Confusion (7th)
- Exaction (7th)
Combat[]
- Magical Stone (1st)
- Shillelagh (1st)
- Chant (2nd)
- Spiritual Hammer (2nd)
- Prayer (3rd)
- Unearthly Choir* (3rd)
- Flame Strike (5th)
- Insect Plague (5th)
- Spiritual Wrath* (6th)
- Holy Word/Unholy Word (7th)
Creation[]
- Create Holy Symbol (2nd)
- Create Food & Water (3rd)
- Addition (4th)
- Blessed Abundance (5th)
- Animate Object (6th)
- Blade Barrier (6th)
- Heroes' Feast (6th)
- Wall of Thorns (6th)
- Changestaff (7th)
- Chariot of Sustarre (7th)
Divination[]
- Analyze Balance (1st)
- Detect Magic (1st)
- Detect Poison (1st)
- Detect Snares & Pits (1st)
- Locate Animals or Plants (1st)
- Augury (2nd)
- Detect Charm/Undetectable Charm (2nd)
- Find Traps (2nd)
- Know Alignment/Undetectable Alignment (2nd)
- Speak With Animals (2nd)
- Extradimensional Detection (3rd)
- Locate Object/Obscure Object (3rd)
- Speak with Dead (3rd)
- Detect Lie/Undetectable Lie (4th)
- Divination (4th)
- Reflecting Pool (4th)
- Tongues/Babble (4th)
- Commune (5th)
- Commune With Nature (5th)
- Consequence (5th)
- Magic Font (5th)
- Thoughtwave* (5th)
- True Seeing/False Seeing (5th)
- Find the Path/Lose the Path (6th)
- Speak With Monsters (6th)
- Stone Tell (6th)
- Divine Inspiration (7th)
- Mind Tracker (7th) (Added on 2nd Printing of TOM)
Elemental[]
- Create Water/Destroy Water (1st)
- Log of Everburning (1st)
- Dust Devil (2nd)
- Fire Trap (2nd)
- Flame Blade (2nd)
- Heat Metal/Chill Metal (2nd)
- Produce Flame (2nd)
- Flame Walk (3rd)
- Meld Into Stone (3rd)
- Protection from Fire (3rd)
- Pyrotechnics (3rd)
- Stone Shape (3rd)
- Water Breathing/Air Breathing (3rd)
- Water Walk (3rd)
- Lower Water/Raise Water (4th)
- Produce Fire/Quench Fire (4th)
- Air Walk (5th)
- Cloud of Purification (5th)
- Elemental Forbiddance (5th)
- Spike Stones (5th)
- Transmute Rock to Mud/Transmute Mud to Rock (5th)
- Wall of Fire (5th)
- Conjure Fire Elemental/Dismiss Fire Elemental (6th)
- Fire Seeds (6th)
- Part Water (6th)
- Stone Tell (6th)
- Transmute Water to Dust/Improved Create Water (6th)
- Animate Rock (7th)
- Chariot of Sustarre (7th)
- Conjure Earth Elemental/Dismiss Earth Elemental (7th)
- Earthquake (7th)
- Fire Storm/Fire Quench (7th)
- Transmute Metal to Wood (7th)
- Wind Walk (7th)
Elemental Air[]
- Dust Devil (2nd)
- Water Breathing/Air Breathing (3rd)
- Air Walk (5th)
- Cloud of Purification (5th)
- Wind Walk (7th)
Elemental Earth[]
- Meld Into Stone (3rd)
- Stone Shape (3rd)
- Spike Stones (5th)
- Transmute Rock to Mud/Transmute Mud to Rock (5th)
- Stone Tell (6th)
- Transmute Water to Dust/Improved Create Water (6th)
- Animate Rock (7th)
- Conjure Earth Elemental/Dismiss Earth Elemental (7th)
- Earthquake (7th)
- Transmute Metal to Wood (7th)
Elemental Fire[]
- Log of Everburning (1st)
- Fire Trap (2nd)
- Flame Blade (2nd)
- Heat Metal/Chill Metal (2nd)
- Produce Flame (2nd)
- Flame Walk (3rd)
- Protection from Fire (3rd)
- Pyrotechnics (3rd)
- Produce Fire/Quench Fire (4th)
- Wall of Fire (5th)
- Conjure Fire Elemental/Dismiss Fire Elemental (6th)
- Fire Seeds (6th)
- Chariot of Sustarre (7th)
- Fire Storm/Fire Quench (7th)
Elemental Water[]
- Create Water/Destroy Water (1st)
- Water Breathing/Air Breathing (3rd)
- Water Walk (3rd)
- Lower Water/Raise Water (4th)
- Transmute Rock to Mud/Transmute Mud to Rock (5th)
- Part Water (6th)
- Transmute Water to Dust/Improved Create Water (6th)
Guardian[]
- Sacred Guardian (1st)
- Silence, 15' Radius (2nd)
- Wyvern Watch (2nd)
- Glyph of Warding (3rd)
- Unceasing Vigilance of the Holy Sentinel (5th)
- Blade Barrier (6th)
- Symbol (7th)
Healing[]
- Cure Light Wounds/Cause Light Wounds (1st)
- Slow Poison (2nd)
- Cure Serious Wounds/Cause Serious Wounds (4th)
- Fortify* (4th) (renamed Fortify Healing)
- Neutralize Poison/Poison (4th)
- Cure Critical Wounds/Cause Critical Wounds (5th)
- Heal/Harm (6th)
Law[]
- Command (1st)
- Calm Chaos (2nd)
- Enthrall (2nd)
- Hold Person (2nd)
- Rigid Thinking (3rd)
- Strength of One (3rd)
- Compulsive Order (4th)
- Defensive Harmony (4th)
- Champion's Strength (5th)
- Impeding Permission (5th)
- Legal Thoughts (6th)
- Control Weather (7th)
Necromantic[]
- Invisibility to Undead (1st)
- Aid (2nd)
- Animate Dead (3rd)
- Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
- Cure Disease/Cause Disease (3rd)
- Feign Death (3rd)
- Negative Plane Protection (3rd)
- Raise Dead/Slay Living (5th)
- Breath of Life/Breath of Death (7th)
- Mindkiller (7th) (Removed on 2nd Printing of TOM)
- Regenerate/Wither (7th)
- Reincarnate (7th)
- Restoration/Energy Drain (7th)
- Resurrection/Destruction (7th)
Numbers[]
- Analyze Balance (1st)
- Personal Reading (1st)
- Moment (2nd)
- Music of the Spheres (2nd)
- Extradimensional Detection (3rd)
- Moment Reading (3rd)
- Telethaumaturgy (3rd)
- Addition (4th)
- Dimensional Folding (4th)
- Probability Control (4th)
- Consequence (5th)
- Extradimensional Manipulation (5th)
- Extradimensional Pocket (5th)
- Physical Mirror (6th)
- Seclusion (6th)
- Spacewarp (7th)
- Timelessness (7th)
Boldfaced spells are described in the Tome of Magic rule book. The remaining spells are found in the 2nd Edition Player's Handbook.
Italicized spells are reversible. The reverse name follows the slash.
An asterisk (*) indicates a cooperative magic spell.
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