- See also Priest Spells by Sphere, Player's Handbook.
- See also Priest Spells by Sphere, Tome of Magic.
In the PHB, Clerics have major access to all, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, sun, and minor access to elemental.
Revision: Clerics lose access to sun, elemental air, and elemental fire. They retain minor access to elemental water and elemental earth.
Previously, Druids had major access to all, animal, elemental, healing, plant, weather, and minor access to divination.
Revision: Druids lose access to the sphere of divination. They gain major access to the sphere of sun.
Legend[]
- Astrix denotes cooperative magic spells. (*)
- Bold spells appear in the Tome of Magic. (Bold )
- Italicized spells are reversible. (Italicized)
- Underlined spells are introduced in Appendix 2 of this book. (Underlined)
As mentioned in Chapter 3, some spells have been added to the sphere of all. Also, other spheres have been reorganized.
All[]
(Major: any priest)
- Bless/Curse (1st)
- Combine (1st)
- Detect Magic (1st)
- Orison (1st)
- Purify Food & Drink/Putrefy Food & Drink (1st)
- Chant (2nd)
- Mystic Transfer* (2nd)
- Sanctify/Defile* (2nd)
- Dispel Magic (3rd)
- Remove Curse/Bestow Curse (3rd)
- Focus* (4th)
- Tongues (4th)
- Uplift* (4th)
- Atonement (5th)
- Commune (5th)
- Meld* (5th)
- Quest (5th)
- True Seeing/False Seeing (5th)
- Speak With Monsters (6th)
- Gate (7th)
Animal[]
(Major: shaman, druid)
- Animal Friendship (1st)
- Calm Animals (1st)
- Invisibility to Animals (1st)
- Locate Animals or Plants (1st)
- Charm Person or Mammal (2nd)
- Messenger (2nd)
- Snake Charm (2nd)
- Speak With Animals (2nd)
- Control Animal (3rd)
- Hold Animal (3rd)
- Summon Insects (3rd)
- Animal Summoning I (4th)
- Call Woodland Beings (4th)
- Giant Insect (4th)
- Repel Insects (4th)
- Animal Growth (5th)
- Animal Summoning II (5th)
- Commune With Nature (5th)
- Insect Plague (5th)
- Animal Summoning III (6th)
- Anti-Animal Shell (6th)
- Creeping Doom (7th)
- Reincarnate (7th)
Astral[]
(Major: cleric)
- Astral Celerity (1st)
- Speak With Astral Traveler (1st)
- Astral Awareness (2nd)
- Ethereal Barrier (2nd)
- Astral Window (3rd)
- Etherealness (3rd)
- Join With Astral Traveler (4th)
- Plane Shift (5th)
- Astral Spell (7th)
Chaos[]
(Major: chaotic crusaders)
- Battlefate (1st)
- Mistaken Missive (1st)
- Chaos Ward (2nd)
- Dissension's Feast (2nd)
- Miscast Magic (3rd)
- Random Causality (3rd)
- Chaotic Combat (4th)
- Chaotic Sleep (4th)
- Inverted Ethics (4th)
- Chaotic Commands (5th)
- Entropy Shield (6th)
- Uncontrolled Weather (7th)
Charm[]
(Major: clerics)
- Command (1st)
- Remove Fear/Cause Fear (1st)
- Sanctuary (1st)
- Enthrall (2nd)
- Hold Person (2nd)
- Music of the Spheres (2nd)
- Snake Charm (2nd)
- Dictate (3rd)
- Emotion Control (3rd)
- Cloak of Bravery/Cloak of Fear (4th)
- Free Action (4th)
- Imbue With Spell Ability (4th)
- Command Monster (6th)
- Confusion (7th)
- Exaction (7th)
Combat[]
(Major: clerics, crusaders; Minor: monks)
- Command (1st)
- Magical Stone (1st)
- Aid (2nd)
- Spiritual Hammer (2nd)
- Prayer (3rd)
- Unearthly Choir* (3rd)
- Recitation (4th)
- Flame Strike (5th)
- Righteous Wrath of the Faithful (5th)
- Spiritual Wrath* (6th)
- Word of Recall (6th)
- Holy Word/Unholy Word (7th)
Creation[]
(Major: clerics)
- Light/Darkness (1st)
- Create Holy Symbol (2nd)
- Continual Light/Continual Darkness (3rd)
- Create Food & Water (3rd)
- Blessed Abundance (5th)
- Blade Barrier (6th)
- Heroes' Feast (6th)
- The Great Circle/The Black Circle* (6th)
Divination[]
(Major: clerics, monks)
- Analyze Balance (1st)
- Detect Evil/Detect Good (1st)
- Detect Poison (1st)
- Augury (2nd)
- Detect Charm/Undetectable Charm (2nd)
- Find Traps (2nd)
- Detect Spirits (3rd)
- Extradimensional Detection (3rd)
- Locate Object/Obscure Object (3rd)
- Speak with Dead (3rd)
- Detect Lie/Undetectable Lie (4th)
- Divination (4th)
- Omniscient Eye (4th)
- Consequence (5th)
- Magic Font (5th)
- Find the Path/Lose the Path (6th)
- Stone Tell (6th)
- Divine Inspiration (7th)
Elemental, Air[]
(Major: druids)
- Wind Column (1st)
- Dust Devil (2nd)
- Wind Servant (3rd)
- Zone of Sweet Air (3rd)
- Windborne (4th)
- Air Walk (5th)
- Cloud of Purification (5th)
- Control Winds (5th)
- Whirlwind (6th)
- Conjure Air Elemental (7th)
- Wind Walk (7th)
Elemental, Earth[]
(Major: druids; Minor: clerics)
- Strength of Stone (1st)
- Soften Earth and Stone (2nd)
- Meld Into Stone (3rd)
- Stone Shape (3rd)
- Adamantite Mace (4th)
- Spike Stones (5th)
- Transmute Rock to Mud/Transmute Mud to Rock (5th)
- Stone Tell (6th)
- Animate Rock (7th)
- Anti-Mineral Shell (7th)
- Conjure Earth Elemental (7th)
- Earthquake (7th)
- Transmute Metal to Wood (7th)
Elemental, Fire[]
(Major: druids)
- Firelight (1st)
- Log of Everburning (1st)
- Fire Trap (2nd)
- Flame Blade (2nd)
- Heat Metal/Chill Metal (2nd)
- Produce Flame (2nd)
- Flame Walk (3rd)
- Protection from Fire (3rd)
- Pyrotechnics (3rd)
- Produce Fire/Quench Fire (4th)
- Animate Flame (5th)
- Wall of Fire (5th)
- Conjure Fire Elemental (6th)
- Fire Seeds (6th)
- Chariot of Sustarre (7th)
- Fire Storm (7th)
Elemental, Water[]
(Major: druids; Minor: clerics)
- Create Water/Destroy Water (1st)
- Watery Fist (2nd)
- Water Breathing/Air Breathing (3rd)
- Water Walk (3rd)
- Lower Water/Raise Water (4th)
- Reflecting Pool (4th)
- Produce Ice (5th)
- Part Water (6th)
- Transmute Water to Dust/Improved Create Water (6th)
- Conjure Water Elemental (7th)
- Tsunami - POSM (7th)
Guardian[]
(Major: clerics, crusaders, monks)
- Blessed Watchfulness (1st)
- Light/Darkness (1st)
- Sacred Guardian (1st)
- Iron Vigil (2nd)
- Silence, 15' Radius (2nd)
- Wyvern Watch (2nd)
- Continual Light/Continual Darkness (3rd)
- Glyph of Warding (3rd)
- Abjure (4th)
- Dimensional Anchor (4th)
- Dispel Evil/Dispel Good (5th)
- Unceasing Vigilance of the Holy Sentinel (5th)
- Blade Barrier (6th)
- Forbiddance (6th)
- Symbol (7th)
Healing[]
(Major: clerics, crusaders, druids; Minor: monks, shamans)
- Cure Light Wounds/Cause Light Wounds (1st)
- Cure Moderate Wounds/Cause Moderate Wounds (2nd)
- Slow Poison (2nd)
- Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
- Cure Disease/Cause Disease (3rd)
- Hold Poison (3rd)
- Repair Injury (3rd)
- Cure Serious Wounds/Cause Serious Wounds (4th)
- Fortify* (4th) (renamed Fortify Healing)
- Neutralize Poison/Poison (4th)
- Cure Critical Wounds/Cause Critical Wounds (5th)
- Heal/Harm (6th)
- Regenerate (7th)
Law[]
(Major: lawful crusaders)
- Command (1st)
- Protection from Chaos (1st)
- Calm Chaos (2nd)
- Enthrall (2nd)
- Hold Person (2nd)
- Dictate (3rd)
- Rigid Thinking (3rd)
- Strength of One (3rd)
- Compulsive Order (4th)
- Defensive Harmony (4th)
- Champion's Strength (5th)
- Impeding Permission (5th)
- Legal Thoughts (6th)
Necromantic[]
(Major: clerics; Minor: crusaders, monks)
- Dispel Fatigue (1st)
- Invisibility to Undead (1st)
- Aid (2nd)
- Restore Strength (2nd)
- Animate Dead (3rd)
- Feign Death (3rd)
- Negative Plane Protection (3rd)
- Remove Paralysis (3rd)
- Speak with Dead (3rd)
- Suspended Animation (4th)
- Unfailing Endurance (4th)
- Raise Dead (5th)
- Restoration (7th)
- Resurrection (7th)
Numbers[]
(Major: Monks)
- Analyze Balance (1st)
- Calculate (1st)
- Personal Reading (1st)
- Moment (2nd)
- Music of the Spheres (2nd)
- Etherealness (3rd)
- Extradimensional Detection (3rd)
- Moment Reading (3rd)
- Telethaumaturgy (3rd)
- Addition (4th)
- Dimensional Folding (4th)
- Probability Control (4th)
- Consequence (5th)
- Dimensional Translocation (5th)
- Extradimensional Manipulation (5th)
- Extradimensional Pocket (5th)
- Physical Mirror (6th)
- Seclusion (6th)
- Spacewarp (7th)
- Timelessness (7th)
Plant[]
(Major: druids; Minor: shamans)
- Entangle (1st)
- Locate Animals or Plants (1st)
- Pass Without Trace (1st)
- Shillelagh (1st)
- Barkskin (2nd)
- Detect Snares & Pits (2nd)
- Goodberry/Badberry (2nd)
- Trip (2nd)
- Warp Wood (2nd)
- Plant Growth (3rd)
- Slow Rot (3rd)
- Snare (3rd)
- Spike Growth (3rd)
- Tree (3rd)
- Hallucinatory Forest (4th)
- Hold Plant (4th)
- Plant Door (4th)
- Speak With Plants (4th)
- Sticks to Snakes (4th)
- Anti-Plant Shell (5th)
- Commune With Nature (5th)
- Pass Plant (5th)
- Liveoak (6th)
- Transport Via Plants (6th)
- Turn Wood (6th)
- Wall of Thorns (6th)
- Changestaff (7th)
Protection[]
(Major: clerics, shamans; Minor: crusaders)
- Endure Cold/Endure Heat (1st)
- Protection From Evil/Protection From Good (1st)
- Ring of Hands/Ring of Woe* (1st)
- Sanctuary (1st)
- Resist Acid and Corrosion (2nd)
- Resist Fire/Resist Cold (2nd)
- Withdraw (2nd)
- Line of Protection/Line of Destruction (3rd)
- Magical Vestment (3rd)
- Negative Plane Protection (3rd)
- Protection from Evil, 10' Radius/Prot. From Good, 10' Radius (3rd)
- Remove Paralysis (3rd)
- Spell Immunity (4th)
- Anti-Plant Shell (5th)
- Impregnable Mind (5th)
- Anti-Animal Shell (6th)
- Anti-Mineral Shell (7th)
- Impervious Sanctity of Mind (7th)
Summoning[]
(Major: clerics, shamans)
- Call Upon Faith (1st)
- Draw Upon Holy Might (2nd)
- Dust Devil (2nd)
- Messenger (2nd)
- Summon Animal Spirit (3rd)
- Abjure (4th)
- Dimensional Translocation (5th)
- Dispel Evil/Dispel Good (5th)
- Aerial Servant (6th)
- Animate Object (6th)
- Conjure Animals (6th)
- Word of Recall (6th)
- Exaction (7th)
- Mind Tracker (7th)
- Spirit of Power (7th)
- Succor (7th)
Sun[]
(Major: druids)
- Light/Darkness (1st)
- Sunscorch (1st)
- Continual Light/Continual Darkness (3rd)
- Starshine (3rd)
- Blessed Warmth (4th)
- Moonbeam (5th)
- Rainbow (5th)
- Sol's Searing Orb (6th)
- Sunray (7th)
Thought[]
(Major: Monks)
- Emotion Read (1st)
- Thought Capture (1st)
- Idea (2nd)
- Mind Read (2nd)
- Emotion Control (3rd)
- Memory Read (3rd)
- Telepathy (3rd)
- Genius (4th)
- Mental Domination (4th)
- Modify Memory (4th)
- Rapport (4th)
- Solipsism (4th)
- Thought Broadcast (4th)
- Impregnable Mind (5th)
- Memory Wrack (5th)
- Mindshatter (5th)
- Thoughtwave (5th)
- Disbelief (6th)
- Group Mind (6th)
- Impervious Sanctity of Mind (7th)
- Mind Tracker (7th)
Time[]
(Minor: Monks)
- Know Age (1st)
- Know Time (1st)
- Hesitation (2nd)
- Nap (2nd)
- Accelerate Healing (3rd)
- Choose Future (3rd)
- Unfailing Premonition (3rd)
- Age Plant (4th)
- Body Clock (4th)
- Age Object (5th)
- Othertime (5th)
- Repeat Action (5th)
- Time Pool (5th)
- Age Creature (6th)
- Reverse Time (6th)
- Skip Day (6th)
- Age Dragon (7th)
Travelers[]
(Major: Shamans)
- Know Direction (1st)
- Aura of Comfort (2nd)
- Lighten Load (2nd)
- Create Campsite (3rd)
- Helping Hand (3rd)
- Know Customs (3rd)
- Circle of Privacy (4th)
- Tree Steed (4th)
- Clear Path (5th)
- Easy March (5th)
- Monster Mount (6th)
- Hovering Road (7th)
War[]
(Major: crusaders)
- Courage (1st)
- Morale (1st)
- Emotion Perception (2nd)
- Rally (2nd)
- Adaptation (3rd)
- Caltrops (3rd)
- Fortify (3rd)
- Entrench (4th)
- Leadership/Doubt (4th)
- Tanglefoot/Selective Passage (4th)
- Disguise (5th)
- Illusory Artillery (5th)
- Gravity Variation (6th)
- Illusory Fortification (7th)
- Shadow Engines (7th)
Wards[]
(Major: Crusaders, shamans)
- Anti-Vermin Barrier (1st)
- Weighty Chest (1st)
- Ethereal Barrier (2nd)
- Frisky Chest (2nd)
- Zone of Truth (2nd)
- Efficacious Monster Ward (3rd)
- Invisibility Purge (3rd)
- Squeaking Floors (3rd)
- Thief's Lament (3rd)
- Zone of Sweet Air (3rd)
- Fire Purge (4th)
- Weather Stasis (4th)
- Barrier of Retention (5th)
- Elemental Forbiddance (5th)
- Grounding (5th)
- Shrieking Walls (5th)
- Undead Ward (5th)
- Crushing Walls (6th)
- Dragonbane (6th)
- Land of Stability (6th)
- Tentacle Walls (7th)
Weather[]
(Major: Druids)
- Faerie Fire (1st)
- Obscurement (1st)
- Call Lightning (3rd)
- Weather Prediction (3rd)
- Control Temperature, 10' Radius (4th)
- Protection From Lightning (4th)
- Weather Stasis (4th)
- Control Winds (5th)
- Rainbow (5th)
- Weather Summoning (6th)
- Control Weather (7th)
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