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See also Priest Spells by Sphere, Player's Handbook.
See also Priest Spells by Sphere, Tome of Magic.

In the PHB, Clerics have major access to all, astral, charm, combat, creation, divination, guardian, healing, necroman­tic, protection, summoning, sun, and minor access to elemental.

Revision: Clerics lose access to sun, elemental air, and elemental fire. They retain minor access to elemental water and elemental earth.

Previously, Druids had major access to all, animal, elemental, healing, plant, weather, and minor access to divination.

Revision: Druids lose access to the sphere of divination. They gain major access to the sphere of sun.

Legend[]

  • Astrix denotes cooperative magic spells. (*)
  • Bold spells appear in the Tome of Magic. (Bold )
  • Italicized spells are reversible. (Italicized)
  • Underlined spells are introduced in Appendix 2 of this book. (Underlined)

As mentioned in Chapter 3, some spells have been added to the sphere of all. Also, other spheres have been reorganized.

All[]

(Major: any priest)

Animal[]

(Major: shaman, druid)

Astral[]

(Major: cleric)

Chaos[]

(Major: chaotic crusaders)

Charm[]

(Major: clerics)

Combat[]

(Major: clerics, crusaders; Minor: monks)

Creation[]

(Major: clerics)

Divination[]

(Major: clerics, monks)

Elemental, Air[]

(Major: druids)

Elemental, Earth[]

(Major: druids; Minor: clerics)

Elemental, Fire[]

(Major: druids)

Elemental, Water[]

(Major: druids; Minor: clerics)

Guardian[]

(Major: clerics, crusaders, monks)

Healing[]

(Major: clerics, crusaders, druids; Minor: monks, shamans)

Law[]

(Major: lawful crusaders)

Necromantic[]

(Major: clerics; Minor: crusaders, monks)

Numbers[]

(Major: Monks)

Plant[]

(Major: druids; Minor: shamans)

Protection[]

(Major: clerics, shamans; Minor: crusaders)

Summoning[]

(Major: clerics, shamans)

Sun[]

(Major: druids)

Thought[]

(Major: Monks)

Time[]

(Minor: Monks)

Travelers[]

(Major: Shamans)

War[]

(Major: crusaders)

Wards[]

(Major: Crusaders, shamans)

Weather[]

(Major: Druids)

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