Advanced Dungeons & Dragons 2nd Edition Wiki
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Humanoids follow a vast number of gods. Some are powerful, some are not, but all grant spells to their followers. Most humanoid holy men and women are shamans, though clerics and specialist priests are available to many races. Remember, if a humanoid becomes a player character, he or she may have to abandon the gods of his or her race. This is especially true in the case of truly evil deities. Humanoids who normally would worship a deity that is diametrically opposed to their player character alignment must select a god more in line with his new beliefs.

A DM using the Monster Mythology and /or Legends & Lore rules supplements may allow humanoids to become specialty priests, as described in the Player's Handbook.

Here is an overview of the humanoid priest kits:

  • Shamans are humanoids who use their divinely given powers to help their community. They are more concerned with their flock than with their faith. Most priests in primitive tribes will be shamans. Druids and shamans will not be found in the same tribe.
  • Witch doctors are humanoids who combine priestly abilities with limited magic use. They are a variation of shaman, and the two will seldom be found in the same humanoid tribe.
  • Oracles always look to the future, using their skills and powers to interpret omens and signs. They are the keepers of the superstitions, the priests of fear and folklore.
  • War priests are humanoids who combine cleric magic with fighting skills. They administer to the more violent, warlike tribes, often wading into battle besides the tribe's soldiers. War priests are truly warriors of their faiths.
  • Wandering mystics leave their tribes to preach the tenets of their faith to others. Characters who have rejected their racial gods often become wandering mystics dedicated to a god not often worshipped by others of their kind.
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