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For Other Power Word Spells, see Power Word Spells.

This spell is like the normal 1st-level sleep spell, but it needs no somatic or material com­ponents.

When the power word sleep spell is cast, one or more creatures (other than undead and other creatures specifically excluded from the effects) fall into a comatose sleep. All affected creatures must be within 30 feet of each other. The spell affects 2d4 Hit Dice or levels of creatures. Those with 4+3 Hit Dice or more are unaf­fected. The center of the area of effect is chosen by the spellcaster. The creatures with the least Hit Dice are affected first, and partial effects are ignored.

For example, a wizard casts power word sleep at three kobolds, two gnolls, and an ogre. The roll (2d4) result is 4. All the kobolds and one gnoll are affected (1/2+1/2+1/2+2 = 3-1/2 Hit Dice). Note that the remainder is not enough to affect the last gnoll or the ogre.

Slapping or wounding awakens affected crea­tures but normal noise does not. Awakening re­quires one entire round.

Notes: Common for the Red Wizards of Thay, uncommon for conjurers from the Forgotten Realms setting: otherwise, virtu­ally unknown.

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