This allows the user to make his or her voice sound as if it (or someone's voice or a similar sound) were issuing from someplace other than where it is—from another creature, a statue, from behind a door, down a passage, or across the alley. The user can speak in any language he or she knows, or make any normally made sound. To detect the ruse, listeners must roll a successful saving throw vs. spell with a penalty of-2. If cast in conjunction with other illusions, the DM may rule greater penalties or disallow an independent saving throw against this effect—the combined illusion may be perfect! The imbiber can use the ventriloquist ability up to six times within the duration of the potion.
Advertisement