A full potion of this draft must be consumed for its effects to be felt. It will influence one or two giants like a charm monster spell. Control lasts for 5d6 rounds. If only one giant is influenced, it is entitled to a saving throw vs. spell with a -4 penalty; if two are influenced, the die rolls gain a +2 bonus—effectively weakening the effect of the potion. The type of giant subject to a particular potion is randomly determined.
D20 Roll |
Giant Type |
---|---|
01-05 | Hill Giant |
06-09 | Stone Giant |
10-13 | Frost Giant |
14-17 | Fire Giant |
18-19 | Cloud Giant |
20 | Storm Giant |
In Kara-Tur: The only type of giant control potion commonly found in Kara-Tur is the potion of hill giant control.
In Zakhara: See Potion of Giant Control II (Magical Liquid)