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See also Potion of Giant Control II (Magical Liquid).

A full potion of this draft must be consumed for its effects to be felt. It will influence one or two giants like a charm monster spell. Control lasts for 5d6 rounds. If only one giant is influenced, it is entitled to a saving throw vs. spell with a -4 penalty; if two are influenced, the die rolls gain a +2 bonus—effectively weakening the effect of the potion. The type of giant subject to a particular potion is randomly determined.

D20
Roll
Giant Type
01-05 Hill Giant
06-09 Stone Giant
10-13 Frost Giant
14-17 Fire Giant
18-19 Cloud Giant
20 Storm Giant

In Kara-Tur: The only type of giant control potion commonly found in Kara-Tur is the potion of hill giant control.

In Zakhara: See Potion of Giant Control II (Magical Liquid)

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