Imbibing this potion enables the individual to climb as a thief, up or down vertical surfaces. A climbing potion is effective for one turn plus 5d4 rounds.
The base chance of slipping and falling is 1%. Make a percentile check at the halfway point of the climb-01 means the character falls. For every 100 pounds carried by the character, add 1% to the chance of slipping. If the climber wears armor, add the following to the falling chance:
Armor | Chance to Fall |
---|---|
Studded leather | 1% |
Ringmail | 2% |
Scale mail | 4% |
Chain mail | 7% |
Banded or splinted armor | 8% |
Plate mail | 10% |
Field plate | 10% |
Full plate | 12% |
Magical armor, any type | 1% |