Advanced Dungeons & Dragons 2nd Edition Wiki
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Imbibing this potion enables the individual to climb as a thief, up or down vertical surfaces. A climbing potion is effective for one turn plus 5d4 rounds.

The base chance of slipping and falling is 1%. Make a percentile check at the halfway point of the climb-01 means the character falls. For every 100 pounds carried by the character, add 1% to the chance of slipping. If the climber wears armor, add the following to the falling chance:

Armor Chance to Fall
Studded leather 1%
Ringmail 2%
Scale mail 4%
Chain mail 7%
Banded or splinted armor 8%
Plate mail 10%
Field plate 10%
Full plate 12%
Magical armor, any type 1%
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