- See also Table A: Magical Liquids (EM).
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials (though you can change this, if you want). Flasks and other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects described for each potion below.
Opening and drinking a potion has an initiative modifier of 1, but the potion doesn’t take effect until an additional initiative modifier delay of 1d4+1 has passed. Only then do the full magical properties of the potion become evident. Magical oils are poured over the body and smeared appropriately; this imposes a speed factor delay of 1d4+1. Potions can be compounded by wizards at relatively low cost. However, they must have a sample of the desired potion to obtain the right formula. Furthermore, ingredients tend to be rare or hard to come by. This aspect of potions, as well as the formulation of new ones by players, is detailed in the Spell Research rules in the DMG.
| Roll | Potion Type |
|---|---|
| 01-10 | Brew |
| 11-20 | Concoction |
| 21-30 | Cordial |
| 31-40 | Elixir |
| 41-50 | Extract |
| 51-60 | Koumiss |
| 61-70 | Mixture |
| 71-80 | Philter |
| 81-90 | Potion |
| 91-00 | Tonic |
Identifying Potions: Generally, potion containers should bear no identifying marks, so the PCs must sample each container to find the nature of the liquid inside. However, even a small taste should suffice to identify a potion in some way. Introduce different sorts of potions, both helpful and harmful, to cause difficulties in identification. In addition, the same type of potion, when created in different labs, might smell, taste, and look differently.
Combining Potions: The magical mixtures and compounds that make up potions are not always compatible. The compatibility of potions is tested whenever two potions are actually inter-mingled, or a potion is consumed by a creature while another such liquid, already consumed, is in effect.
Permanent potions have an effective duration of one turn for mixing purposes. If you drink another potion within one turn of drinking one with Permanent duration, check on the Potion Compatibility Table. The exact effects of combining potions can’t be calculated, because of differences in formulae, fabrication methods, and component quality employed by various wizards. Therefore, it is suggested that the following table be used, with the following exceptions:
- Delusion potions mix with anything.
- Treasure finding potions always yield a lethal poison.
Secretly roll 1d100 for potion compatibility giving no clues until necessary. The effects of combining specific potions can be preset as a plot device at your option.
| Roll | Result |
|---|---|
| 01 | Explosion. If two or more potions are swallowed together, internal damage is 6d10 points. Anyone within a 5' radius takes 1d10 points of damage. If the potions are mixed externally (in a beaker, say), all within 10' radius suffer 4d6 points of damage, no saving throw. |
| 02-03 | Lethal poison results. Imbiber is dead. If externally mixed, a poison gas cloud of 10' diameter results. All within the cloud must roll successful saving throws vs. poison or die. (A treasure finding potion always creates a lethal poison when combined with another potion.) |
| 04-08 | Mild poison causes nausea and the loss of 1 point each of Strength and Dexterity, no saving throw. One potion is canceled and the other is at half strength and duration. (Randomly decide which is canceled.) |
| 09-15 | Potions can't be mixed. Both potions are totally destroyed-one cancels the other. |
| 16-25 | Potions can't be mixed. One potion is canceled, but the other remains normal (random selection). |
| 26-35 | Potions can't be mixed. Both potions function at half normal efficacy. |
| 36-90 | Potions can be mixed and work normally, unless their effects are contradictory (diminution and growth, for example, simply cancel each other). (A Delusion potion can be mixed with all other potions.) |
| 91-99 | Compatible result. One potion (randomly selected) has 150% its normal efficacy. The DM can rule that only the duration of the augmented potion is extended. |
| 00 | Discovery. The mixing of the potions creates a special effect-only one of the potions functions, but its effects upon the imbiber are permanent. (Note that some harmful side effects could well result from this, at the DM's discretion.) |
Potion Duration: Unless otherwise stated, the effects of a potion last for four complete turns plus 1d4 additional turns (1d4+4).
In Kara-Tur: Potions in the Land of Fate are usually found in small crystal bottles, slightly pyramid-shaped in that the base is wider than the mouth. The mouth is stoppered with crystal, and sealed with wax. The bottles are heavy and quite resilient, and gain a +2 on saving throws against crushing blows. In addition, these bottles are often labeled to indicate their contents. As an option, the DM may on the following able to determine if the bottle is labeled and labeled correctly:
| Roll | Label |
|---|---|
| 1-2 | Bottle is labeled correctly. |
| 3-5 | Bottle is unlabeled. |
| 6 | Bottle is labeled incorrectly |
For incorrectly labeled bottles, the DM may roll again on the chart to determine the incorrect label, and note it accordingly in his or her own notes. An Intelligence check may indicate to a player character that a bottle may be mislabeled, but only if the character has encountered that form of potion before (“It looks cloudier than any extra-healing potion you’ve ever seen . . .”).
In a DARK SUN Campaign: Potions come in the form of magical fruits or berries. The juices of the fruit hold the magical properties of the potion and the fruit must be eaten to release the magical effect. On Athas, potions are never found as fluids in flasks or vials.
Any juicy berry or fruit may be enchanted with a potion. Since the juice itself holds the potion, drier fruits such as dates cannot be so enchanted. The type of fruit chosen to house the potion has no effect; any fruit can contain any potion.
Any potion, elixir, philter, or oil can be enchanted into a fruit. On Athas, these may be referred to as potions or fruits, interchangeably (a potion of giant strength is the same as a fruit of giant strength).
Once the skin of the fruit is broken, it must be eaten within one turn or the potion’s magic is lost. Whereas normal fruits may only remain ripe for a few days or weeks before they begin to rot, potion fruits have their period of ripeness greatly extended. Once enchanted with a potion, a fruit remains ripe for 99 years. After that time, the enchantment fades and the fruit rots normally. The entire fruit must be eaten to gain the effect of the potion. This takes an entire round.
Fruits that are enchanted with oil or salve magic must be crushed and the juice allowed to run over the user, which takes two rounds.
Potion fruits cannot be identified by taste. A detect magic spell can identify a fruit or tree as magical, but only identify or similar magic provides a positive identification.
Potion fruits can be combined. Different potion fruits eaten concurrently all have their effects on the consumer. Potion fruit duration is 4+1d4 turns unless otherwise stated in the description.
Potion List[]
- Potion of Absorption (Magical Liquid)
- Potion of Advanced Meditation (Magical Liquid)
- Potion of Agility (Magical Liquid)
- Potion of Aging (Magical Liquid)
- Potion of Alternate Profession (Magical Liquid)
- Potion of Ambrosia (Magical Liquid)
- Amalgamous (Magical Liquid)
- Potion of Animal Control (Magical Liquid)
- Antidote (Magical Liquid)
- Potion of Anti-Magic (Magical Liquid)
- Potion of Anti-Sleep (Magical Liquid)
- Potion of Arcane Comprehension (Magical Liquid)
- Potion of Archmagedom (Magical Liquid)
- Potion of Black Sight (Magical Liquid)
- Potion of Blending (Magical Liquid)
- Potion of Blindness (Magical Liquid)
- Potion of Bouncing (Magical Liquid)
- Potion of Bubbles (Magical Liquid)
- Potion of Chameleon Power (Magical Liquid)
- Potion of Childishness (Magical Liquid)
- Potion of Clairaudience (Magical Liquid)
- Potion of Clairvoyance (Magical Liquid)
- Potion of Clarity (Magical Liquid)
- Clay Potion (Magical Liquid)
- Clean and Dry Potion (Magical Liquid)
- Clearwater Potion (Magical Liquid)
- Potion of Climbing (Magical Liquid)
- Potion of Controlling Damage (Magical Liquid)
- Potion of Cold Resistance (Magical Liquid)
- Potion of Confusion (Magical Liquid)
- Potion of Contact Disruption (Magical Liquid)
- Potion of the Corrosive Touch (Magical Liquid)
- Potion of Craftsmanship (Magical Liquid)
- Potion of Creation (Magical Liquid)
- Potion of Cure Disease (Magical Liquid)
- Potion of Curing Lycanthropy (Magical Liquid)
- Potion of Danger Detection (Magical Liquid)
- Dark Draft of the Voodoo Masters (Magical Liquid)
- Potion of Deafness (Magical Liquid)
- Potion of Defense (Magical Liquid)
- Potion of Deftness (Magical Liquid)
- Potion of Delusion (Magical Liquid)
- Potion of Digestion (Magical Liquid)
- Potion of Digging (Magical Liquid)
- Potion of Diminution (Magical Liquid)
- Potion of Direction (Magical Liquid)
- Potion of the Dracolich (Magical Liquid)
- Potion of Dragon Breath (Magical Liquid)
- Potion of Dragon Control (Magical Liquid)
- Potion of Dragon Control II (Magical Liquid)
- Potion of Dragon Control III (Magical Liquid)
- Potion of Dragon Sight (Magical Liquid)
- Dragon's Blood Potion (Magical Liquid)
- Potion of Dreaming (Magical Liquid)
- Potion of Dreamspeech (Magical Liquid)
- Potion of Drunkenness (Magical Liquid)
- Potion of Elasticity (Magical Liquid)
- Potion of Elasticity II (Magical Liquid)
- Potion of Elemental Control (Magical Liquid)
- Potion of Elemental Form (Magical Liquid)
- Potion of Enlightenment (Magical Liquid)
- Potion of ESP (Magical Liquid)
- Potion of Ethereality (Magical Liquid)
- Potion of Explosions (Magical Liquid)
- Potion of Extra-Healing (Magical Liquid)
- Potion of Fire Breath (Magical Liquid)
- Potion of Fire Resistance (Magical Liquid)
- Potion of Fire Vulnerability (Magical Liquid)
- Potion of Fluidness (Magical Liquid)
- Potion of Flying (Magical Liquid)
- Potion of Forewarning (Magical Liquid)
- Potion of Forgetfulness (Magical Liquid)
- Potion of Forgetfulness II (Magical Liquid)
- Potion of Fortitude (Magical Liquid)
- Foul Water (Magical Liquid)
- Potion of Freedom (Magical Liquid)
- Potion of Fresh Air (Magical Liquid)
- Potion of Fright (Magical Liquid)
- Potion of Frost Resistance (Magical Liquid)
- Potion of Fur Growth (Magical Liquid)
- Potion of Gaseous Form (Magical Liquid)
- Potion of Genius (Magical Liquid)
- Potion of Ghostliness (Magical Liquid)
- Potion of Giant Control (Magical Liquid)
- Potion of Giant Control II (Magical Liquid)
- Potion of Giant Strength (Magical Liquid)
- Glitz & Klax's Potion (Magical Liquid)*
- Potion of Gluttony (Magical Liquid)
- Potion of Golden Silence (Magical Liquid)
- Potion of Good Humor (Magical Liquid)
- Gray Slumber Potion (Magical Liquid)
- Potion of Greensprouting (Magical Liquid)
- Potion of Growth (Magical Liquid)
- Potion of Healing (Magical Liquid)
- Potion of Heroism (Magical Liquid)
- Horn of Plenty (Magical Liquid)
- Potion of Housecat Control (Magical Liquid)
- Potion of Human Control (Magical Liquid)
- Hummingbird Nectar (Magical Liquid)
- Potion of Immunity (Magical Liquid)
- Potion of Immunization From Lycanthropes (Magical Liquid)
- Potion of Infravision (Magical Liquid)
- Potion of Inner Strength (Magical Liquid)
- Potion of Insulation (Magical Liquid)
- Potion of Intensity (Magical Liquid)
- Potion of Invisibility (Magical Liquid)
- Potion of Invulnerability (Magical Liquid)
- Potion of Iron Handedness (Magical Liquid)
- Istar's Truth (Magical Liquid)
- Kanzaz (Magical Liquid)
- Kur's Drink (Magical Liquid)
- Potion of Language Learning (Magical Liquid)
- Potion of Lethargy (Magical Liquid)
- Potion of Levitation (Magical Liquid)
- Potion of Lichdom (Magical Liquid)
- Potion of Life Stealing (Magical Liquid)
- Potion of Life Suspension (Magical Liquid)
- Potion of Lightning Form (Magical Liquid)
- Potion of Longevity (Magical Liquid)
- Love Potion (Magical Liquid)
- Potion of Luck (Magical Liquid)
- Potion of Lycanthropy (Magical Liquid)
- Mage Wine (Magical Liquid)
- Potion of Magic Blocking (Magical Liquid)
- Potion of Magic Enhancement (Magical Liquid)
- Potion of Magic Peas (Magical Liquid)
- Potion of Magic Resistance (Magical Liquid)
- Potion of Magic Resistance II (Magical Liquid)
- Potion of Magic Shielding (Magical Liquid)
- Potion of Magnetism (Magical Liquid)
- Potion of Magnification (Magical Liquid)
- Potion of Master Thievery (Magical Liquid)
- Potion of Merging (Magical Liquid)
- Potion of Metal Immunity (Magical Liquid)
- Potion of the Midas Touch (Magical Liquid)
- Potion of Mind Dampening (Magical Liquid)
- Potion of Mind Focusing (Magical Liquid)
- Potion of Mind Restoration (Magical Liquid)
- Mirage Potion (Magical Liquid)
- Potion of Mirrored Eyes (Magical Liquid)
- Potion of Missile Protection (Magical Liquid)
- Potion of Monster Creation (Magical Liquid)
- Potion of Neutralization (Magical Liquid)
- Potion of Noxious Resistance (Magical Liquid)
- Potion of Nutrition (Magical Liquid)
- Odrovir (Magical Liquid)
- Potion of Open Mind (Magical Liquid)
- Potion of Opposite Alignment (Magical Liquid)
- Potion of Pain Suppression (Magical Liquid)
- Potion of Perception (Magical Liquid)
- Potion of Pestilence (Magical Liquid)
- Potion of Petrification (Magical Liquid)
- Phase Potion (Magical Liquid)
- Potion of Plant Control (Magical Liquid)
- Potion of Plant Growth (Magical Liquid)
- Potion of Poison (Magical Liquid)
- Potion of Poison Negation (Magical Liquid)
- Potion of Polymorph Self (Magical Liquid)
- Potion of Power (Magical Liquid)
- Pox Potion (Magical Liquid)
- Potion of Protection from Immiscibility (Magical Liquid)
- Potion of the Pseudo Treant (Magical Liquid)
- Potion of Psionic Ability (Magical Liquid)
- Potion of Psionics Boosting (Magical Liquid)
- Potion of the Psychotic Killer (Magical Liquid)
- Potion of Pursuit (Magical Liquid)
- Quirks of Magical Potions (Enchantment)*
- Potion of Rage (Magical Liquid)
- Potion of Rainbow Hues (Magical Liquid)
- Potion of Recall (Magical Liquid)
- Potion of Reflection (Magical Liquid)
- Potion of Regeneration (Magical Liquid)
- Potion of Regeneration II (Magical Liquid)
- Potion of Rejuvenation (Magical Liquid)
- Potion of Rest (Magical Liquid)
- Potion of Restoration (Magical Liquid)
- Potion of Resuscitation (Magical Liquid)
- Potion of Reverse Ventriloquism (Magical Liquid)
- Potion of Rogue Wisdom (Magical Liquid)
- Potion of Safe Consumption (Magical Liquid)
- Potion of Scent Neutralization (Magical Liquid)
- Potion of Scrying (Magical Liquid)
- Potion of Seeing (Magical Liquid)
- Potion of Sensory Enhancement (Magical Liquid)
- Potion of Shadow (Magical Liquid)
- Potion of Sharp Eyes (Magical Liquid)
- Potion of Sight (Magical Liquid)
- Singing Potion (Magical Liquid)
- Skeletal Potion (Magical Liquid)
- Potion of Sleep Bestowing (Magical Liquid)
- Potion of Sleep Breathing (Magical Liquid)
- Sleeping Potion (Magical Liquid)
- Potion of Sleepy Breath (Magical Liquid)
- Potion of Snake Crawling (Magical Liquid)
- Potion of Sobriety (Magical Liquid)
- Potion of Soul-Chilling (Magical Liquid)
- Potion of Speech (Magical Liquid)
- Potion of Speed (Magical Liquid)
- Potion of Spelljamming (Magical Liquid)
- Potion of Spirit Binding (Magical Liquid)
- Potion of Spirit Flight (Magical Liquid)
- Potion of Stone Form (Magical Liquid)
- Potion of Strength (Magical Liquid)
- Potion of Superhealing (Magical Liquid)
- Potion of Superheroism (Magical Liquid)
- Potion of Superheroism II (Magical Liquid)
- Potion of Superior Animal Control (Magical Liquid)
- Potion of Superior Healing (Magical Liquid)
- Potion of Sustenance (Magical Liquid)
- Potion of Sweet Water (Magical Liquid)
- Potion of Swimming (Magical Liquid)
- Potion of Teleportation (Magical Liquid)
- Potion of Thievery (Magical Liquid)
- Potion of Thinness (Magical Liquid)
- Toad Skin Potion (Magical Liquid)
- Potion of Tongues (Magical Liquid)
- Potion of Toughening (Magical Liquid)
- Potion of Tragic Heroism (Magical Liquid)
- Potion of Treasure Finding (Magical Liquid)
- Potion of Truth (Magical Liquid)
- Truth Drug (Magical Liquid)
- Potion of Ugliness (Magical Liquid)
- Potion of the Undead (Magical Liquid)
- Potion of Undead Control (Magical Liquid)
- Potion of Underground Awareness (Magical Liquid)
- Potion of Useful Appendages (Magical Liquid)
- Potion of Vampirism (Magical Liquid)
- Potion of Venom (Magical Liquid)
- Potion of Ventriloquism (Magical Liquid)
- Potion of Visions (Magical Liquid)
- Potion of Vitality (Magical Liquid)
- Wallac's Potion of Speedcasting (Magical Liquid)
- Potion of Water Adventuring (Magical Liquid)
- Potion of Water Breathing I (Magical Liquid)
- Potion of Water Breathing II (Magical Liquid)
- Potion of Water Breathing III (Magical Liquid)
- Potion of Water Movement (Magical Liquid)
- Potion of Wizardry (Magical Liquid)
- Potion of Worm Calling (Magical Liquid)
- Zak's Potion of Invulnerability (Magical Liquid)
- Zombie Blood (Magical Liquid)
- Zombie Broth (Magical Liquid)