Ch 1: Player Character Ability Scores
- Rolling Ability Scores
- Strength · Dexterity · Constitution · Intelligence · Wisdom · Charisma
- What the Numbers Mean
Ch 2: Player Character Races
- Minimum and Maximum Ability Scores · Racial Ability Adjustments · Class Restrictions and Level Limits · Languages
- Dwarves · Elves · Gnomes · Half-Elves · Halflings · Humans
- Other Characteristics
- Character Race Tables
Ch 3: Player Character Classes
|
|
|
Ch 4: Alignment
|
|
|
Ch 5: Proficiencies
|
|
Ch 6: Money and Equipment
Ch 7: Magic
|
|
|
Ch 8: Experience
Ch 9: Combat
- Definitions
- The Attack Roll
- Calculating THAC0
- Combat and Encounters
- The Combat Round
- The Combat Sequence
- Initiative
- Attacking with Two Weapons
- Movement in Combat
- Attacking Without Killing
- Touch Spells and Combat
- Missile Weapons in Combat
- Special Defenses
- Parrying (Optional Rule)
- The Saving Throw
- Magic Resistance
- Turning Undead
- Injury and Death
- Special Damage
- Falling · Paralysis · Energy Drain · Poison
- Healing
- Character Death
Ch 10: Treasure
Ch 11: Encounters
Ch 12: NPCs
Ch 13: Vision and Light
Ch 14: Time and Movement
Appendix
|