- For other Faeries & Faerie-Kin, see Faerie.
Chapter 2: Humanoid Races |
---|
<< Prev · Next >> |
Humanoid Races |
How to Read the Entries |
Races |
Aarakocra · Alaghi · Beastman · Bugbear · Bullywug, Advanced · Centaur · Fremlin · Giant-kin, Firbolg · Giant-kin, Voadkyn · Gnoll · Gnoll, Flind · Goblin · Hobgoblin · Kobold · Lizard Man · Minotaur · Mongrelman · Ogre, Half-Ogre · Ogre Mage · Orc, Half-Orc · Pixie · Satyr · Saurial · Swanmay · Wemic |
Pixie (Complete Book of Humanoids)[]
Ability Score Adjustments. The initial ability scores are modified by a +1 bonus to Dexterity and Charisma, and a -1 penalty to Strength and Constitution.
Ability | Minimum | Maximum |
---|---|---|
Strength | 3 | 14 |
Dexterity | 8 | 19 |
Constitution | 7 | 16 |
Intelligence | 6 | 18 |
Wisdom | 3 | 16 |
Charisma | 3 | 18 |
Class | Maximum Level |
---|---|
Warrior | |
7 | |
— | |
— | |
Wizard | |
— | |
— | |
Priest | |
— | |
— | |
— | |
— | |
Rogue | |
12 | |
— |
Hit Dice. Player character pixies receive hit dice by class.
Alignment. Pixies are true neutral. PC pixies can be any neutral alignment.
Natural Armor Class. 5.
Background. Pixies are among the most intelligent and mischievous of the magical faerie-kind. They dwell in idyllic woodlands, taking great delight in harassing travelers with their pranks and tricks. Fun is the goal for nearly all pixies, and they often define fun by the merry pranks they pull.
Pixies are naturally invisible. When they make themselves visible, they look like two and a half foot tall elves, though their pointed ears are much longer. The silver moth wings jutting from their backs gives them the ability to fly. They dress in bright colors, often sporting caps and shoes with curled, pointed toes.
These elfin beings inhabit deep forest caves. They dance in moonlit glades, moving to the music of crickets, frogs, and other nocturnal creatures. They live in clans or family units that seem to mimic human customs. If they take anything seriously, it is their loyalty to family and community.
They also take great pride in their martial skills. They can appear warlike, and they love to play at adventure as much as they love trickery and celebration.
Languages. Pixie, sprite, common.
Role-Playing Suggestions. Pixie PCs often join up with adventurers who display a good sense of humor (especially if they were on the receiving end of a pixie prank). With childlike wonder and a sense of adventure, pixies will take up sword and bow and follow other characters on important missions and grand quests. No matter how serious the quest is, however, pixies always treat it as a game.
Even when on an adventure, they cannot refrain from pulling pranks on monsters and other creatures they meet. If no one else is available, they may even turn their tricks on their companions. If they see a young maiden, they must frighten her. If they find a wall, they must rap upon it. No candle flame is safe in the presence of a pixie, and no inviting frog pond or flower field can be ignored.
Pixies may play tricks to teach lessons, greedy misers and humorless bores are prime targets. Most often, they play tricks for the sheer fun of it. They love celebrations and feasts, and are often considered frivolous by the larger races. They are graceful, with a love for life. Pixies loathe evil, saving their most lethal tricks for foul bandits and wicked monsters. When they need an item, they have no second thoughts about "borrowing" it.
Pixies can be played for comic relief, but their abilities with weapons makes them more than simple pranksters. They can become valuable members of any adventuring party.
Special Advantages. Pixies can become visible or polymorph themselves at will. Once per day they can know alignment.
Once per day a pixie can create illusions with both auditory and visual components, which last without concentration until dispelled.
Once per day pixies can touch a creature or being and cause confusion (as the spell) if the creature fails a saving throw vs. spells. This confusion is permanent unless a remove curse is applied or the pixie dispels it.
Once per day, pixies can use dispel magic (as an 8th level mage), dancing lights, and ESP.
Opponents who cannot detect invisible objects attack pixies with a -4 penalty. Pixies can attack while invisible without penalty.
Pixies have the ability to fly, with a movement speed of 12 and a maneuverability of B.
Special Disadvantages. A dispel magic successful against 8th level magic will force a pixie to become visible for one round. A pixie requires twice as much XP to advance a level as a human of the same class.
Monstrous Traits. Size, invisibility, wings.
Superstitions. Pixies avoid stagnant, filthy pools of water, seeing them as bad omens or manifestations of evil.
Weapon Proficiencies: Dagger, pixie bow, pixie sword.
Nonweapon Proficiencies: Animal lore, animal noises, bowyer/fletcher, brewing, cheesemaking, direction sense, fast-talking, gaming, hiding, observation, set snares, ventriloquism, voice mimicry, weaponsmithing, winemaking.