Advanced Dungeons & Dragons 2nd Edition Wiki
Register
No edit summary
Tag: Source edit
No edit summary
Tag: Source edit
Line 14: Line 14:
 
'''Revision: Druids lose access to the sphere of divination. They gain major access to the sphere of sun.'''
 
'''Revision: Druids lose access to the sphere of divination. They gain major access to the sphere of sun.'''
   
'''Legend:'''
+
===Legend===
 
<nowiki>*</nowiki> Cooperative magic spells.<br>
 
<nowiki>*</nowiki> Cooperative magic spells.<br>
 
'''Bold '''spells appear in the ''Tome of Magic.<br>
 
'''Bold '''spells appear in the ''Tome of Magic.<br>

Revision as of 23:32, 20 December 2021

See also Priest Spells by Sphere, Player’s Handbook.
See also Priest Spells by Sphere, Tome of Magic.

In the PHB, clerics have major access to all, astral, charm, combat, creation, divination, guardian, healing, necroman­tic, protection, summoning, sun, and minor access to elemental.

Revision: Clerics lose access to sun, elemental air, and elemental fire. They retain minor access to elemental water and elemental earth.

Previously, druids had major access to all, animal, elemental, healing, plant, weather, and minor access to divination.

Revision: Druids lose access to the sphere of divination. They gain major access to the sphere of sun.

Legend

* Cooperative magic spells.
Bold spells appear in the Tome of Magic.
Italicized spells are reversible.
Underlined spells are introduced in Appendix 2 of this book.

As mentioned in Chapter 3, some spells have been added to the sphere of all. Also, other spheres have been reorganized.

All

(Major: any priest)

Animal

(Major: shaman, druid)

Animal Friendship (1st)

Calm Animals (1st) Invisibility to Animals (1st)

Locate Animals or Plants (1st)

Charm Person or Mammal (2nd) Messenger (2nd)

Snake Charm (2nd)

Speak with Animals (2nd)

Control Animal (3rd) Hold Animal (3rd) Summon Insects (3rd)

Combat

(Major: clerics, crusaders; Minor: monks)

Command (1st)

Magical Stone (1st)

Aid (2nd)

Spiritual Hammer (2nd)

Prayer (3rd)

Unearthly Choir* (3rd)

Recitation (4th)

Flame Strike (5th)

Righteous Wrath of the Faithful (5th) Spiritual Wrath* (6th)

Word of Recall (6th)

Holy Word/Unholy Word (7th)

Creation (Major. clerics)

Light/Darkness (1st)

Create Holy Symbol (2nd)

Continual Light/Continual Darkness (3rd) Create Food & Water (3rd)

Blessed Abundance (5th)

Blade Barrier (6th) Heroes' Feast (6th) The Great Circle/The Black Circle* (6th)

Divination

(Major: clerics, monks)

Analyze Balance (1st) Detect Evil/Detect Good (1st)

Detect Poison (1st) Augury (2nd)

Detect Charm/Undetectable Charm (2nd) Find Traps (2nd)

Detect Spirits (3rd) Extradimensional Detection (3rd)

Locate Object/Obscure Object (3rd)

Speak with Dead (3rd)

Detect Lie/Undetectable Lie (4th) Divination (4th)

Omniscient Eye (4th) Consequence (5th) Magic Font (5th)

Find the Path/Lose the Path (6th)

Stone Tell (6th)

Divine Inspiration (7th)

Elemental, Air
(Major: druids)

Wind Column (1st) Dust Devil (2nd) Wind Servant (3rd) Zone of Sweet Air (3rd)

Windborne (4th) Air Walk (5th)

Cloud of Purification (5th)

Control Winds (5th)

-----

Whirlwind  (6th)

Conjure Air Elemental (7th)

Wind Walk (7th)

Elemental, Earth

(Major druids; Minor clerics)

Strength of Stone (1st)

Soften Earth and Stone (2nd) Meld into Stone (3rd)

Stone Shape (3rd)

Adamantite Mace (4th) Spike Stones (5th)

Transmute Rock to Mud/Transmute Mud to Rock (5th)

Stone Tell (6th)

Animate Rock (7th) Antimineral Shell (7th) Conjure Earth Elemental (7th) Earthquake (7th)

Transmute Metal to Wood (7th)

Elemental, Fire (Major: druids)

Firelight (1st)

Log of Everburning (1st) Fire Trap (2nd)

Flame Blade (2nd)

Heat Metal/Chill Metal (2nd) Produce Flame (2nd)

Flame Walk (3rd)

Protection from Fire (3rd) Pyrotechnics (3rd)

Produce Fire/Quench Fire (4th) Animate Flame (5th)

Wall of Fire (5th)

Conjure Fire Elemental (6th) Fire Seeds (6th)

Chariot of Sustarre (7th) Fire Storm (7th)

Elemental, Water

(Major druids; Minor clerics)

Create Water/Destroy Water (1st)

Watery Fist (2nd)

Water Breathing/Air Breathing (3rd)

Water Walk (3rd)

Lower Water/Raise Water (4th)

Reflecting Pool (4th) Produce Ice (5th) Part Water (6th)

Transmute Water to Dust/Improved Create

Water (6th)

Conjure Water Elemental (7th)

Tsunami (7th)

Guardian

(Major clerics, crusaders, monks)

Blessed Watchfulness (1st)


Light/Darkness (1st)

Sacred Guardian (1st)

Iron Vigil (2nd)

Silence, 15' Radius (2nd)

Wyvern Watch (2nd)

Continual Light/Continual Darkness (3rd) Glyph of Warding (3rd)

Abjure (4th)

amen i nal An h r (4th)

Dispel Evil/Dispel Good (5th)

Unceasing Vigilance of the Holy Sen­tinel (5th)

Blade Barrier (6th)

Forbiddance (6th)

Symbol (7th)

Healing

(Major clerics, crusaders, druids; Minor: monks, shamans)

Cure Light Wounds/Cause Light Wounds (1st)

Cure Moderate Wounds /Cause  Moderate Wounds (2nd)

Slow Poison (2nd)

Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)

Cure Disease/Cause Disease (3rd)

Hold Poison (3rd) Repair Iri-L_A _ILy- (3rd) Cure Serious Wounds/Cause Serious

Wounds (4th) Fortify* (4th)

Neutralize Poison/Poison (4th)

Cure Critical Wounds/Cause Critical

Wounds (5th) Heal/Harm (6th) Regenerate (7th)

Law

(Major: lawful crusaders)

Command (1st)

Protection from Chaos (1st) Calm Chaos (2nd)

Enthrall (2nd)

Hold Person (2nd)

Dictate (3rd)

Rigid Thinking (3rd)

Strength of One (3rd)

Compulsive Order (4th) Defensive Harmony (4th) Champion's Strength (5th) Impeding Permission (5th) Legal Thoughts (6th)

Necromantic

(Major clerics; Minor crusaders, monks)

Dispel Fatigue (1st) Invisibility to Undead (1st)

187


Aid (2nd)

Restore Strength (2nd) Animate Dead (3rd) Feign Death (3rd)

Negative Plane Protection (3rd)

Remove Paralysis (3rd) Speak with Dead (3rd) ausp_ended Animation (4th) Unfailing Endurance (4th) Raise Dead (5th)

Restoration (7th)

Resurrection (7th)

Numbers (Major Monks)

Analyze Balance (1st)

Calculate (1st) Personal Reading (1st)

Moment (2nd)

Music of the Spheres (2nd) Etherealness (3rd) Extradimensional Detection (3rd) Moment Reading (3rd) Telethaumaturgy (3rd)

Addition (4th) Dimensional Folding (4th)

Probability Control (4th)

Consequence (5th)

Dimensional Translocation (5th) Extradimensional Manipulation (5th) Extradimensional Pocket (5th)

Physical Mirror (6th)

Seclusion (6th) Spacewarp (7th) Timelessness (7th)

Plant

(Major: druids; Minor shamans)

Entangle (1st)

Locate Animals or Plants (1st)

Pass without Trace (1st)

Shillelagh (1st) Barkskin (2nd)

Detect Snares & Pits (2nd) Goodberry/Badberry (2nd)

Trip (2nd)

Warp Wood (2nd) Plant Growth (3rd)

Slow Rot (3rd) Snare (3rd)

Spike Growth (3rd)

Tree (3rd)

Hallucinatory Forest (4th)

Hold Plant (4th) Plant Door (4th) Speak with Plants (4th)

Sticks to Snakes (4th)

Antiplant Shell (5th)

Commune with Nature (5th)

Pass Plant (5th)

-----

Protection

(Major: clerics, shamans; Minor: cru­saders)

Endure Cold/Endure Heat (1st)

Protection from Evil/Protection from Good (1st)

Ring of Hands/Ring of Woe* (1st) Sanctuary (1st)'

Resist Acid and Corrosion (2nd)

Resist Fire/Resist Cold (2nd) Withdraw (2nd)

Line of Protection/Line of Destruction (3rd)'

Magical Vestment (3rd)

Negative Plane Protection (3rd) Protection from Evil, 70' Radius/Prot. from

Good, 10' Radius (3rd) Remove Paralysis (3rd) Spell Immunity (4th) Antiplant Shell (5th) Imlaregnable_Mind (5th) Arttianimal Shell (6th) Antimineral Shell (7th)

Impervious Sanctity of Mind (7th)

Summoning

(Major: clerics, shamans)

Call Upon Faith (1st)

Draw Upon Holy Might (2nd)

Dust Devil (2nd)

Messenger (2nd)

Summon Animal Spirit (3rd)

Abjure (4th)

Dimensional Translocation (5th)

Dispel Evil/Dispel Good (5th)

Aerial Servant (6th) Animate Object (6th) Conjure Animals (6th) Word of Recall (6th) Exaction (7th)

Mind Tracker (7th) Spirit of Power (7th) Succor (7th)

Still

(Major druids)

Light/Darkness (1st)

San_scorch (1st)

Continual Light/Continual Darkness (3rd) Starshine (3rd)

Blessed Warmth (4th)

Moonbeam (5th)

Rainbow (5th)


Appendix

Set's Searing Orb (6th) Sunray (7th)

Thought (Major: Monks)

Emotion Read (1st) Thought Capture (1st) Idea (2nd)

Mind Read (2nd)

Emotion Control (3rd) Memory Read (3rd) Telepathy (3rd)

Genius (4th)

Mental Domination (4th) Modify Memory (4th) Rapport (4th)

Solipsism (4th)

Thought Broadcast (4th) Impregnable Mind (5th) Memory Wrack (5th) Mindshatter (5th)

Thoughtwave (5th) Disbelief (6th)

Group Mind (6th)

Impervious Sanctity of Mind (7th) Mind Tracker (7th)

i

(Minor: Monks)

Know Age (1st) Know Time (1st) Hesitation (2nd) Nap (2nd)

Accelerate Healing (3rd)

Choose Future (3rd)

Unfailing Premonition (3rd)

Age Plant (4th) Body Clock (4th) Age Object (5th) Othertime (5th) Repeat Action (5th)

Time Pool (5th) Age Creature (6th) Reverse Time (6th) Skip Day (6th) Age Dragon (7th)

Travelers

(Major Shamans)

Know Direction (1st) Aura of Comfort (2nd) Lighten Load (2nd) Create Campsite (3rd) Helping Hand (3rd) Know Customs (3rd) Circle of Privacy (4th) Tree Steed (4th)

Clear Path (5th)

Easy March (5th)


Monster Mount (6th)
Hovering Road (7th)

War

(Major crusaders)

Courage (1st) Morale (1st) Emotion Perception (2nd)

Rally (2nd)

Adaptation (3rd) Caltrops (3rd) Fortify (3rd)

Entrench (4th) Leadership/Doubt (4th)'

Tanglefoot/Selective Passage (4th) Disguise (5th)'

Illusory Artillery (5th)

Gravity Variation (6th)

Illusory Fortification (7th)

Shadow Engine (7th)

Wards

(Major: Crusaders, shamans)

Antiverrnin Barrier (1st) Weighty Chest (1st) Ethereal Barrier (2nd) Frisky Chest (2nd) Zone of Truth (2nd)

Efficacious Monster Ward (3rd) Invisibility Purge (3rd) Squeaking Floor (3rd)

Thief's Lament (3rd) Zone of Sweet Air (3rd) Fire Purge (4th)

Weather Stasis (4th) Barrier of Retention (5th)

Elemental Forbiddance (5th) Grounding (5th)

Shrieking Walls (5th) Undead Ward (5th) Crushing Walls (6th) Dragonbane (6th)

Land of Stability (6th) Tentacle Walls (7th)

Weather (Major: Druids)

Faerie Fire (1st)

Obscurement (1st) Call Lightning (3rd)

Weather PmdLction (3rd)

Control Temperature, 10' Radius (4th) Protection from Lightning (4th) Weather Stasis (4th)

Control Winds (5th) Rainbow (5th)

Weather Summoning (6th)

Control Weather (7th)