Chapter 3: Kits |
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Kits |
Proficiencies |
Kit Descriptions |
Warrior Kits |
Askar · Corsair · Desert rider · Faris · Mamluk · Mercenary barbarian · Outland Warrior |
Wizard Kits |
Sorcerer · Elemental mage · Sha'ir · Ajami |
Rogue Kits |
Sa'luk · Barber · Beggar-thief · Holy slayer · Matrud · Merchant-rogue · Rawun |
Priest Kits |
Pragmatist · Ethoist · Moralist · Hakima · Kahin · Mystic · Outland priest |
Outland Priest[]
The theological world of the Land of Fate is complete with its six native kits: three Clergies of Ordered Faith in civilized areas, kahins and mystics in the hinterlands, and hakimas in any social setting. But what of priests who come from other lands, who worship strange gods, and have strange and foreign practices? They belong to the group called outland priests, which includes not only "Westernized" priests but also druids, sohei, and all others from foreign lands. Like the kits for outland warriors and ajami wizards, "outland priest" is more a description than a specialization.
Requirements: Outlanders have no requirements other than those for their class (or kit, if kits from The Complete Priest's Handbook are allowed by the DM). Natives of Zakhara cannot be outland priests.
Role: Most organized faiths in the Land of Fate preach tolerance. In practice, however, they keep a close eye on strangers who spread the faith of new gods, and whose gods appear to answer by granting spells. In the Land of Fate, the relationships between the churches, the gods, and the genies are rather precarious; the last thing a Zakharan priest wants is some outland barbarian upsetting the balance with a radical new faith.
Weapon Proficiencies: The outland priest has the standard limitations for his or her class. Similarly, if the DM allows a kit from The Complete Priest's Handbook, the original weapon restrictions apply.
Nonweapon Proficiencies: As dictated by class or original kit.
Equipment: As dictated by class or original kit.
Special Benefits: Spells, spheres, and special abilities match those of an outlander's original class or kit. Even if their gods are not known in the Land of Fate, outland priests still receive their spells and spell- like abilities.
Special Hindrances: Outland priests suffer the limitations of their original class or kit. In addition, they suffer a -2 penalty to reaction rolls when encountering other human and humanoid natives of Zakhara. This penalty becomes -3 when they're dealing with pragmatists, and -4 with ethoists and moralists.
Wealth Options: Outland priests generally begin campaign play with 3d6 x 10 gp each. Those who belong to a kit from The Complete Priest's Handbook have their usual starting funds instead.
Races: Members of any race may be outland priests. Nonhuman foreigners who worship specific deities should not expect exceptional support from their Zakharan cousins. In the Land of Fate, nonhuman Zakharans have more in common with native humans than they do with oddly dressed outlanders whose ways are strange and whose gods are hostile.
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